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DoomGappy

24 Hours to Doom - Speedmapping to celebrate Doom II turning 30!!! [NOW ON IDGAMES!!!]

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I still think it should've been called the epic "DOOMSDAY" instead of the ordinary "Doom".

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Great job everyone who were involved in this project!

 

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Amazing to to see this actually release, great job team.

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Second project to come out before Amalgoom, lol

 

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4 minutes ago, elf-alchemist said:

 

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Second project to come out before Amalgoom, lol

 

Don't rub it in our faces!!!

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I think you got an extra comma at the end of your UMAPINFO!

 

The titlepic is a cool design, and I enjoyed the idea of the 'minihalls'!

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An update is coming to fix the bugs and also to add a map that we somehow forgot to put in!

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2 projects released before Amalgoom, congrats to everyone who participated in it, and sorry if we got a few glaring issues there, it's not easy to host, wait for mappers to finish, compile and publish in 24 hours

 

Enjoy the experience :p !

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Uh oh, seems like you forgot to add screenshots of the maps, so no one will play them unfortunately :(

very rookie mistake, you seem new here, as a doomworld citizen I must recommend this thread that covers everything you need to know about releasing maps

 

No need to thank me

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1 hour ago, rafael2100 said:

Uh oh, seems like you forgot to add screenshots of the maps, so no one will play them unfortunately :(

very rookie mistake, you seem new here, as a doomworld citizen I must recommend this thread that covers everything you need to know about releasing maps

 

No need to thank me

I'm sorry, monsieur. Les Screenshots have been added.

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Just now, DoomGappy said:

I'm sorry, monsieur. Les Screenshots have been added.

what a demure and mindful individual

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9 hours ago, Xenaero said:

I think you got an extra comma at the end of your UMAPINFO!

 

The titlepic is a cool design, and I enjoyed the idea of the 'minihalls'!

This should be fixed, I'll upload the latest version and get to work on the credits.txt for an idgames release. Thanks a lot for the compliment. I made it inside a 1024x1024 because I love restrictive mapping!

 

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RC2 is out! I've added coop-spawns to all the maps, but I think not much else was done. Whatever bugs were found which are not game breaking will stay in. Thanks again, everyone!!

Thanks a lot for playing @Delisk. Always a joy to see Isabelle running around.

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