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criticalunknown13

Doom 32x Conversion Progress (Alpha V.1 available)

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So for the longest time I had wanted to work on making map conversions for the 32x, as I actually really enjoy Doom 32x. Thankfully, thanks to Vic and the Doom Resurrection/Fusion team, and its really kind of reinvigorated me to try to do this. I wanted to post some pics of my progress (and later down the line maybe the WAD files) and get some criticism or advice on them. Also the textures in the image do not actually match the actual level as I still have Doom II as a main resource for testing the level:

 

E1M4B - Phobos Mission Control: So the first few I did we're more so rebuilds of the original levels. I wanted to try to keep as much of Romero's original level design. There's very likely some more stuff that I can cut out of the level, but I feel like a did a good job on it.

244167262_MAP04B(editarea)at2024_10.2723-03-45.127R4204.jpg.e16cadb5ea80ce02b034d06732ce7e0a.jpg

E1M8B - Tech Gone Bad: Yeah I went overboard on the level of detail I tried to keep intact. This is honestly one of my favorite Romero levels, and REALLY wanted to do it justice. I did take some inspiration from Dexiaz's GBA version video as I couldn't really find a way to make the path in the toxic lake. I'm really happy how it turned out but it could probably be better

1965604206_MAP08B(editarea)at2024_10.2723-05-40.814R4204.jpg.054ac17d126296b114477775368701db.jpg

 

E1M10 - Sewers: Yep this infamous map. I dunno why, but I actually like this map, so I wanted to do the best that I could to make it work, I think it turned out pretty good! There's probably a bit more work I could do but I'm proud of it.

1137438150_MAP10S(editarea)at2024_10.2723-06-43.201R4204.jpg.77777a91cbc164dd3674850006a52523.jpg

 

I know pictures don't really do it justice but I'm still trying to build up the courage to share my work. I've also done minor conversions for E3M1 and E3M9, and I'm currently working on the Extramap.wad from 3DO. I'll probably post my progress on those later down the line.

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Figured I'd show off my WIP of Extramap.wad. Unfortunately, I've really hit a roadblock with this shit. I knew from the start that since it was created from unused parts of the original E2M5 that I was going to try to incorporate some of that in here. I even added that shitty demo bit from that bad CGI trailer for DOOM 3DO. Problem is there just isn't really much to work with, and I want to try and stray from having some sort of Novice version of Alter of Extraction from PSX Master Edition.

 

EDIT: Yep its worse...781125221_MAP26(editarea)at2024_10.2917-48-30.540R4204.jpg.b9b857fa3b8705173b824b0428e4d63b.jpg

Edited by criticalunknown13 : Change of image

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Alright, here's the WAD. Right now it is VERY early alpha, and most of the levels have to be open using a level editor and console commands. Its a mess but its the best I could do right now.

Level IDS

Knee Deep In The Dead:

KNDP04 - Phobos Mission Control (OG Author: John Romero)

KNDP08 - Tech Gone Bad (OG Author: John Romero)

KNDP12 - Sewers (OG Authors: David Calvin & David Blanshine)

 

Shores Of Hell:

SHRS10 - Extramap (OG Author: American McGee. Still needs a name, probably some kind of 3DO reference)

 

Inferno:

INFRN01 - Hell Keep (OG Author: Sandy Petersen)

INFRN09 - Warrens (OG Author: Sandy Petersen)

 

Special thanks to the 32x Resurrection team for all there hard work!

Doom32x Conversion Alpha v1.zip

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