GameArena Posted May 22, 2003 I've been working on a introductory dungeon for Vapor and have taken 2 shots, but before I go much further, I wanted some feedback on the shots I did take. They of course are low quality formatted shots, but you'll get the general idea. Here are the URL's to the shots: http://www.chasedeluca.com/~ferndawg/Test/DOOM0008.gif http://www.chasedeluca.com/~ferndawg/Test/DOOM0009.gif BTW, the hud will look cooler later, it's a placeholder. 0 Share this post Link to post
Enjay Posted May 22, 2003 I thought your game was going to essentially be a ground up engine specific commercial style modification. By the looks of this (textures/flats/sprites) doom resources are still part of the equation. Is that correct? The wall torch sprites being made from cut off Doom torches looks odd IMO. This could possibly be because I am so familiar with seeing a stand below those torches. Whatever, to me they look wrong. Why not use the Heretic/Hexen ones? Aside from that, from what can be seen it looks interesting so far. A moody little intro room there and some very intriguing stuff on the status bar. 0 Share this post Link to post
boris Posted May 22, 2003 GameArena said:http://www.chasedeluca.com/~ferndawg/Test/DOOM0009.gif That shot is definitely Mockery quality! 0 Share this post Link to post
sargebaldy Posted May 22, 2003 funny stuff, looks like mock2's getting some real competition now! i like the floating torches best of all. 0 Share this post Link to post
Torn Posted May 22, 2003 boris said:That shot is definitely Mockery quality! heh 0 Share this post Link to post
GameArena Posted May 22, 2003 Enjay said:I thought your game was going to essentially be a ground up engine specific commercial style modification. By the looks of this (textures/flats/sprites) doom resources are still part of the equation. Is that correct? The wall torch sprites being made from cut off Doom torches looks odd IMO. This could possibly be because I am so familiar with seeing a stand below those torches. Whatever, to me they look wrong. Why not use the Heretic/Hexen ones? Aside from that, from what can be seen it looks interesting so far. A moody little intro room there and some very intriguing stuff on the status bar. I'm not going to use those textures, as I said, I wanted some opinions of the design before I went any further. It'll have a new texture set and everything when finished, but for now I was just testing some stuff, and have found a few entertaining things, crawling into tiny passages is fun ;) , morphing into a mouse and having an enemy walk on you can result in death O_o. But judging by the feedback I got here, I need to add more detail ;). 0 Share this post Link to post
toxicfluff Posted May 22, 2003 Well, everyone was saying that he needed to show some work with placeholder graphics before trying to recruit - and he has. 0 Share this post Link to post
Fletcher` Posted May 22, 2003 The hud's the (seriously) best of those pics. That's it; I'm doing the art. :P BTW, its not done yet and will be for the ultimate doom. (sourceport needed for vpo bug) That titlepic pic is actually from a much smaller hexen2 texture. (so cant use that) 0 Share this post Link to post
Vegeta Posted May 23, 2003 Look at Heretic II for inspiration. Anyway, the architecture looks good 0 Share this post Link to post
DooMBoy Posted May 24, 2003 Heh, sort of squarish and stuff, but it works I guess. Sorta funky though. Those torches are pretty fruity too. 0 Share this post Link to post
GameArena Posted May 25, 2003 I realize it is quite "squarey", but that along with all the other textures, torches, etc, will be changed soon. I'm just making a map to test out some of the features and possibly make it into the optional tutorial map (selectable from the game menu). Ravage I sent you a PM reply a while ago, I wasn't sure if you recieved it. If you'd like to work with textures that would be great, and I suppose you could create some maps without using zdoom features and I'll go back in and add some more special effects only used in zdoom/vapor. 0 Share this post Link to post
Nanami Posted May 28, 2003 Particle fountains (as actual fountains) are pretty unrealistic. But the HUD looks nice. Do something about those torches though, heh. 0 Share this post Link to post
doom master 16 Posted June 3, 2003 they are good but you could take the edge of of the squareish factor though.other than that good job 0 Share this post Link to post