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lowlandsrouter

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I like open air scenery in doom.
Those maps breathe atmosphere, which is great in the doom 1 & 2
Recently i was playing the E3 alpha of doom3 and
i noticed the absolute lack of this very atmosphere i also detected
in your maps (@scientist). Can we do something about this?
I guess it's to late. I think id should have stick with the original
doom 1 and 2 color schemes with state of the art engine and light
scenes for doom3 and should have grabbed back to doom 1 and 2
editing, maybe refine it like the guys from deepsea are doin'.
As i've stated in the editing zone, i think object oriented
editing should be a nice add-on, but the basic vertice mode
really should not have been left out. (please correct me if i'm wrong
or haven't discovered this mode)(this would be one great wake-up call:)

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Hello and welcome to the Wads and mods forum. Your site looks interesting, will get to those maps sometime soon.

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Althought there are screens of the map in 2d,
i'll also be placing some ingame shots soon.

Don't miss out on the graphics and color schemes i used in fear2.wad

greetings

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lowlandsrouter said:

I like open air scenery in doom.
Those maps breathe atmosphere, which is great in the doom 1 & 2
Recently i was playing the E3 alpha of doom3 and
i noticed the absolute lack of this very atmosphere i also detected
in your maps (@scientist).

Thanks, I also like nice outdoor aeras. But it's just a matter of opinion; other doomers really like claustrofobic corridors. These add to the paranoia/fear-atmosphere (nowhere to run/nowhere to hide).

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WTF? This guy has like 5 or 6 introductions threads.

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