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telefragging in map30

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I was wondering if anyone knows where exactly telefragging in map30 (monsters telefrag each other when using the monster teleport tag) is defined in the doom source code?

I tried looking everywhere for it and can't seem to find it...

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It is the following line in the function PIT_StompThing in p_map.c:

// monsters don't stomp things except on boss level
if ( !tmthing->player && gamemap != 30)
return false;

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