Randy110887 Posted June 13, 2003 How do I avoid having to add all the original doom sprites to a wad when I'm only adding a few replacement sprites? (I don't want to have to use deusf -app) Understand? I already read http://doomworld.com/tutorials/fx2.shtml but the entries.zip was a broken link. 0 Share this post Link to post
Ichor Posted June 13, 2003 Try deusf -merge wadfile. Then deusf -restore whenever you want to play with the original sprites. 0 Share this post Link to post
NiGHTMARE Posted June 13, 2003 You can also make all the new sprites have new names rather than the same names as existing sprites. You'll then edit the relevant text in DeHackEd to make the game use these new names rather than the old ones (Press F7, scroll down to Text Offset 22044). If you need an example wad, try STRAIN. 0 Share this post Link to post
Vegeta Posted June 14, 2003 You can do it with NWT, 1: Extract s_start and s_end from the Iwad, as a raw file 2: insert s_start.raw over the s_start of the Iwad, but into a NEW pwad (i.e mysprites.wad) 3: insert your sprites 4: reload the Iwad 5: insert the s_end That's it! 0 Share this post Link to post