Twiztid Posted June 14, 2003 how do you make the 3d bridges(the ones you can go over and under) because the tutaril section didnt really help. 0 Share this post Link to post
Amaster Posted June 14, 2003 http://www.doomworld.com/tutorials/fx8.shtml I dont know what tutorial you looked at, but the link above is where I learned how to do it. You have to use a self-referencing sector in unison with lowering and raising tags. If this is the link you already looked at, or you still dont get it, feel free to PM me and I'll explain further. Note: If your using ZDooM, you can use an invisible bridge object instead. I dont know about other ports. 0 Share this post Link to post
Epyo Posted June 14, 2003 If you make your level for ZDooM, the bridge will be a whole lot easier to make, but you will only be able to play your level in ZDooM. 0 Share this post Link to post
Fredrik Posted June 14, 2003 You can also use Eternity, which makes things easier yet, but is a method that like ZDoom's has the disadvantage of only being compatible with one source port. 0 Share this post Link to post
NiGHTMARE Posted June 14, 2003 Epyo said:If you make your level for ZDooM, the bridge will be a whole lot easier to make, but you will only be able to play your level in ZDooM. Not exactly true. It should also work in Skulltag, ZDaemon and ZDoomGL. 0 Share this post Link to post
deathbringer Posted June 14, 2003 Of course, the best 3D bridges can be made in legacy and edge, and are also dead easy XD but they only work with..legacy and edge XD 0 Share this post Link to post
cyber-menace Posted June 15, 2003 I made a similar thread to this. I took the example wad from the K2bridge tutorial fom the Zdoom website and put its edited thing (a hanging corpse which was editing to be invisible) and used that in my level. I basically just put the edited thing on the bridges of my level and adjusted their Z height and it worked. I think this would work with any DOOM type correct? 0 Share this post Link to post
Cyb Posted June 15, 2003 no, original doom does not have z-clipping, plus ZDoom maps are in hexen format and the only source port that can play hexen format maps is ZDoom (and uh, jHexen), so you're sol and if you're gonna do that you may as well just use the zdoom specific bridges heh 0 Share this post Link to post
Rellik Posted June 15, 2003 ...the only source port that can play hexen format maps is ZDoom (and uh, jHexen), Until Legacy C++ is released. 0 Share this post Link to post
Amaster Posted June 15, 2003 Ok here's the tutorial. Hope it's understandable. http://www.freeartistweb.com/jmdesigns/bridge/ 0 Share this post Link to post