Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
Sign in to follow this  

Can you do it?

Recommended Posts

Can it be arranged so crossing a linedef spurs a never-ending flow of spawning demons to occur, which can be only shut off by a switch?

Share this post

Link to post

It shouldn't be a problem. Try something like this:

For the first trigger:

script 1 (void)
    Thing_Spawn(tid, type of demon, angle);
    delay(whatever length of time);
For the second trigger:
script 2 (void)
    ACS_Terminate(1, 0);

Share this post

Link to post

Not in normal doom. Although I guess you might be able to pull some kind of kung fu with boss spitters, perhaps.

Share this post

Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this