Bloodshedder Posted June 17, 2003 We really ought to watch the ZDoom pages more closely. I know I'm used to it not being updated, so I haven't bothered to check it in a few weeks. Therefore, we have missed a few updates by Randy Heit; first comes the rudimentary "I am not dead" update, followed by a more substantial report on what is coming for the version after 2.0.47. Doom Connector is plugged, after which Randy hints at making the ZDoom site more visually appealing. There's also some work on the netcode being done, but most importantly there's this:Another improvement over 2.0.47 that I've added is that the game is no longer locked at 35 FPS. It will run as fast as your computer can handle. I always thought Doom looked fine at 35 FPS before, but now I see how wrong I was. 200+ FPS makes 35 FPS look like a slide show!After this comes a rather strange screenshot, which looks like a mixture of Hexen and Blood being played in ZDoom with the uncapped framerate mentioned above. What this really means is anybody's guess. 0 Share this post Link to post
Darkstalker Posted June 17, 2003 You cheated ! Uncapped fps looks pretty good. /me downloads 0 Share this post Link to post
Bloodshedder Posted June 17, 2003 Darkstalker: Download what? 48.cab isn't available yet. UV: Are you asking why Randy didn't mention it or why I didn't? 0 Share this post Link to post
Ultraviolet Posted June 17, 2003 Bloodshedder said:UV: Are you asking why Randy didn't mention it or why I didn't? More like why *somebody* hasn't. It's been working since 45.cab (as early as I know), but I've not seen anybody use it or talk about it 'round here. It works like Transfer_Heights. You can apply multiple light levels to different sections of a sector in order to achieve things like vertical light shading and shadowcasting. Hell, you can even slope their control sectors to have the light slope as well. 0 Share this post Link to post
Cyb Posted June 17, 2003 3d lights are beta essentially plus they're a severe pain in the ass to use and they don't affect sprites atm 0 Share this post Link to post
Jello Posted June 17, 2003 That screenshots kewl! i dunno about you guys, but i'd like to smack a mime from blood with a mace from hexen at 273 frames per second! 0 Share this post Link to post
Sporku Posted June 17, 2003 Hooray for smooth camera movement! Finally, some port besides JDoom that has it. 0 Share this post Link to post
toxicfluff Posted June 18, 2003 I hate mimes. Thoroughly intriguing screenshot. 0 Share this post Link to post
jute Posted June 18, 2003 yeah, i'd like to know what the story is behind that shot. 0 Share this post Link to post
timmie Posted June 18, 2003 http://notgod.com/phorum/read.php?f=3&i=9781&t=9781 Gives the whole story and some info on the upcoming changes. 0 Share this post Link to post