m0l0t0v Posted June 20, 2003 Me and 2 friends have been thinking of making an add-on for a game for quite a while. We don't want to use the Doom-engine for it is considered 'too old' (not by me of course!). Two options have been mentioned: Quake2 and Half Life. None of us can code/ hack so we just want to make new levels/ skins and models. My question to you is: Which game would you choose? sub-questions: Which of these games has the best/ easiest editors? Which of these games has the most potential for a good add-on? thanks in advance! 0 Share this post Link to post
Naked Snake Posted June 20, 2003 Uh, Quake II, I guess. And Technically, Half-Life is the Quake engine, heh. 0 Share this post Link to post
BlueSonnet Posted June 20, 2003 Quake 2 because there's so many half life mods around whilst Quake 2 doesn't have as many. 0 Share this post Link to post
Murdoch Posted June 20, 2003 If you want a bigger audience, Half-Life. Interest in Quake II SP is pretty much dead. 0 Share this post Link to post
pritch Posted June 20, 2003 m0l0t0v said:We don't want to use the Doom-engine for it is considered 'too old' (not by me of course!) Get new friends, heh. 0 Share this post Link to post
Lord FlatHead Posted June 20, 2003 Go for Half-Life, if you can come up with something original. And simple modifications to the game code aren't hard if you understand just a tiny bit about programming. 0 Share this post Link to post
Shaviro Posted June 20, 2003 m0l0t0v said:Me and 2 friends have been thinking of making an add-on for a game for quite a while. We don't want to use the Doom-engine for it is considered 'too old' (not by me of course!). Two options have been mentioned: Quake2 and Half Life. And Quake2/Half-life aren't too old? Please. 0 Share this post Link to post
m0l0t0v Posted June 20, 2003 And Quake2/Half-life aren't too old? Please. I know; but these where the only 2 games we could all agree on... 0 Share this post Link to post
Fredrik Posted June 20, 2003 Screw getting a big audience. Go for Quake 2. 0 Share this post Link to post
Fredrik Posted June 20, 2003 Trasher][ said: Quake2 is now open-source. Doesn't really matter:m0l0t0v said:None of us can code/ hack so we just want to make new levels/ skins and models. 0 Share this post Link to post
Sharessa Posted June 20, 2003 As much as I love Quake 2, I'd say go with Half-Life. For one, since you won't be doing any coding, there is a lot more coding already in the engine. In Quake 2, all it was was nodes for monsters and the scripted sequences were all exploding walls and appearing monsters for the most part. In Half-Life, you have code there already for NPCs, battling groups of monsters, some interesting scripted sequences, and all kinds of stuff. Also, Half-Life has a larger community, so you have a larger place for halp and resources. Though...since Quake 2's community is smaller, they might be a little more helpful, but I dunno. 0 Share this post Link to post
Zoost Posted June 20, 2003 m0l0t0v said:Which of these games has the best/ easiest editors? Which of these games has the most potential for a good add-on? Have a look at tenebrae. It is a modification of the quake1 engine. and has all doom3 features. You can use qradiant and qmap2 to map. Ahh.. you must know this stuff. 0 Share this post Link to post
dr_qui Posted June 21, 2003 Tenebrae is good for quake 1 - sweet looking. Also look at poke 646 mod for halflife, it's brilliant and shows you what can be acheived with time and effort. Quake 2 - never saw a mod that did it justice, so perhaps that's the way to go. 0 Share this post Link to post
Livo Posted June 22, 2003 Off topic: wasn't someone making a Doom mod for the Quake 2 engine? I have a screenshot of the mod when it was for HL and it looked great IMO. 0 Share this post Link to post
Captain Red Posted June 22, 2003 If your planning on making new textures, then unless all your members are extremely good artists, use half-life. New textures with the quake 2 colour pattle tend to look a little yucky. 0 Share this post Link to post
BlueSonnet Posted June 22, 2003 Livo said:Off topic: wasn't someone making a Doom mod for the Quake 2 engine? Well there's Ypod for quake 1. In relation to Q2 there was gonna be a big mod called generations but it got cancelled for some reason (something about copyright). 0 Share this post Link to post
Naked Snake Posted June 25, 2003 halflifeisbetter said:half-life because half life is better. I wonder if this guy likes Half-Life... 0 Share this post Link to post
NeFaRiuS Posted June 26, 2003 I'd go for Half-Life, from what I hear from friends it's easy to work with and you can get some pretty nice levels out of it with almost no skills. Besides that I think Half-Life feels very "decent" while playing, I can't describe the exact feeling (get some sleep maybe). 0 Share this post Link to post
AirRaid Posted June 26, 2003 I would say Half-Life is easier to develop mods etc for. 0 Share this post Link to post
Arno Posted June 26, 2003 BlueSonnet said:Well there's Ypod for quake 1. In relation to Q2 there was gonna be a big mod called generations but it got cancelled for some reason (something about copyright). True. But Son Of Generations has a similar theme and is legal. It's a Q2 mod and has Wolf3D, Doom and Quake elements. A significant part of the mod was made by me, hence the pimping. On topic: Quake2 is from my experience a very user-friendly and powerful engine. But if you want a large audience for your mod, you'd have to go HalfLife. 0 Share this post Link to post