cyber-menace Posted June 21, 2003 I have one final question before I can complete my current map. I have a space-like bitmap called SKY4 ready to be put into my wad! My question is, how do you add the texture to the wad and how can I set that texture up as my sky using the mapinfo lump? 0 Share this post Link to post
Fredrik Posted June 21, 2003 If it's a 256x128 bitmap, just insert it as a patch with the name RSKY1 and it'll be used as the default sky texture. 0 Share this post Link to post
Epyo Posted June 21, 2003 cyber-menace said:I have one final question before I can complete my current map. I have a space-like bitmap called SKY4 ready to be put into my wad! My question is, how do you add the texture to the wad and how can I set that texture up as my sky using the mapinfo lump? It should be on the Mapinfo lump page, have you checked there? 0 Share this post Link to post
netnomad312 Posted June 21, 2003 cyber-menace said:I have one final question before I can complete my current map. I have a space-like bitmap called SKY4 ready to be put into my wad! My question is, how do you add the texture to the wad and how can I set that texture up as my sky using the mapinfo lump? Adding the patch is easy, you just need a lump management program. There are two ways, really, either: 1. Enter the patch as SKY4 or whatever you want. 2. Create a texture called SKY4 with just that patch. 3. Put in the map def: sky1 SKY4 <scrollspeed> Or if you don't want to bother with the TEXTURE1 lump: 1. Enter the patch as RSKY1. It automatically changes the SKY1 texture. 2. Put in the map def: sky1 SKY1 <scrollspeed> 0 Share this post Link to post
cyber-menace Posted June 21, 2003 Bitmaps are what I use right? If so then that would be really easy with Deepsea! 0 Share this post Link to post
cyber-menace Posted June 21, 2003 Does the name of the patch wad file have to be Texture1? If so that probably solves my current problem! SKY4 is coming out as ASHWALL for some reason! 0 Share this post Link to post
cyber-menace Posted June 22, 2003 Well I figured out what was going on! I added the new sky! It's not too decorative, but it does have a spacy look to it! Now my map is FINISHED! I'll post a link for it shortly! It was added to the Cyberdemon Army project pack... one thing... making a patch for new textures adds quite a bit of stuff to your wad. It made my 2.5 MB file into a 6.5 MB file... I suppose that's what all those textures cause when they're in Bitmap form. oh well. 0 Share this post Link to post
FireBastard Posted June 22, 2003 cyber-menace said:It made my 2.5 MB file into a 6.5 MB file... I suppose that's what all those textures cause when they're in Bitmap form. oh well. How many textures did you add? Sounds like you added more than just the sky. 0 Share this post Link to post
cyber-menace Posted June 22, 2003 O yes maybe I should have asked, but do you have to add all the normal textures to the patch wad as well? Because if not I think that will save me. I had quite a trial trying to get that sky working and the only time I've seen it work thus far is by having ALL of the textures + pnames instead of the entries, TEXTURE1, PNAMES, P_START, SKY4, and P_END EDIT: Well I suppose that DOES work. You saved me big time there. Having a file that large. Well now adding textures has become even easier. Thank You Much! 0 Share this post Link to post
Graf Zahl Posted June 22, 2003 cyber-menace said:O yes maybe I should have asked, but do you have to add all the normal textures to the patch wad as well? Because if not I think that will save me. I had quite a trial trying to get that sky working and the only time I've seen it work thus far is by having ALL of the textures + pnames instead of the entries, TEXTURE1, PNAMES, P_START, SKY4, and P_END You don't need any of the textures that haven't changed. Only the files that are different from the original ones are required, which means TEXTURE1, PNAMES and SKY4. P_START and P_END are unused markers in the WAD so you don't need them either. Putting all textures in the WAD is not only illegal - it annoys a lot of people who are downloading your file. 0 Share this post Link to post
cyber-menace Posted June 22, 2003 I fixed that little problem a bit ago. I uploaded my file to my site and now I just need my web host to update the file at the source. Once that's done it will only have the necessary files. 0 Share this post Link to post