Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
Sign in to follow this  
Sir Phoenixx

3d Modeler

Recommended Posts

I was wondering how active this port is? Is there work still being done? (Is it still alive?)

If this is still alive, do you need a 3d modeler for the weapons/objects/whatever?

Share this post


Link to post

Yeah work on the project has magically come to a complete stop in the past 2 weeks (since the last internal beta), and we've all abandoned it.

Translation: yes, it's still going (as far as we know).

Not sure about model work just yet: timmie hasn't gotten there in the coding to say with any certainty about what ZDoomGL will need.

Share this post


Link to post

Yeah, I'm still working on it, but I was on vacation for the past week :) I'm mostly waiting on 2.0.48, but maybe I'll just finish up 0.75 and get it out and not worry about the uncapped framerate for now.

Share this post


Link to post

Theres plenty work going for modelers yet; Just take a look at some of the stuff in the various model packs to see what I mean :)

Share this post


Link to post

I'll post some screenshots of some of my previous work if you like...

(btw, does the md2 format or zdoomgl have a polygon limit? if so what is it?)

Share this post


Link to post

You'll notice I asked "btw, does the md2 format or zdoomgl have a polygon limit? if so what is it?"

These are just the models...

(made for mod(s) on Quake 3 Arena)
Dakota Longbow:
http://planetcnc.com/phx/stuff/longbow_1.jpg
http://planetcnc.com/phx/stuff/longbow_2.jpg

Izhmash sv-98:
http://planetcnc.com/phx/stuff/sv-98_1.jpg
http://planetcnc.com/phx/stuff/sv-98_2.jpg

SR-25:
http://planetcnc.com/phx/stuff/sr-25_1.jpg
http://planetcnc.com/phx/stuff/sr-25_2.jpg
http://planetcnc.com/phx/stuff/sr-25_3.jpg

Ka-Bar Combat Knife:
http://planetquake.com/liquiddesign/SP/kabar.jpg

Mark 23:
http://planetquake.com/liquiddesign/images/1337_mark23.jpg

M1 Tactical:
http://planetquake.com/liquiddesign/SP/m1.jpg

Colt M4a1:
http://planetquake.com/liquiddesign/SP/m4a1.jpg
http://planetquake.com/liquiddesign/images/m4a1.jpg
http://planetquake.com/liquiddesign/SP/m4a1_withhandle.jpg
http://planetquake.com/liquiddesign/SP/m4a1_withscope.jpg

HK MP5/10 (with silencer):
http://planetquake.com/liquiddesign/SP/mp5-10_silencer_larger.jpg
HK MP5/10 (with flashlight):
http://planetquake.com/liquiddesign/SP/mp5-10_flashlight.jpg
HK MP5/10 (with laser):
http://planetquake.com/liquiddesign/SP/mp5-10_laser.jpg
HK MP5/10 (no attachments):
http://planetquake.com/liquiddesign/SP/mp5-10_noattachments.jpg

Steyr TMP:
http://planetquake.com/liquiddesign/images/1337_steyr-tmp.jpg

FN M249 SAW(minimi):
http://planetquake.com/liquiddesign/images/ld_m249saw.jpg

Typhoon (russian sub):
http://planetquake.com/liquiddesign/images/typhoon_front.jpg
Typhoon (with tubes open):
http://planetquake.com/liquiddesign/images/typhoon_tubes.jpg
Typhoon (the mirv):
http://planetquake.com/liquiddesign/images/typhoon_mirv.jpg



(made for mod(s) on Half Life)
WW2 Artillery:
http://planetquake.com/liquiddesign/images/egm_artillery.jpg

WW2 .50 cal machine gun:
http://planetquake.com/liquiddesign/images/egm_machinegun.jpg

WW2 German Tank:
http://planetquake.com/liquiddesign/images/egm_tank.jpg

WW2 Russian Tank(i think...):
http://planetquake.com/liquiddesign/images/egm_tank2.jpg

Share this post


Link to post

According to this file, MD2 has the following limitations:

Triangles: 4096
Vertices: 2048
Texture Coordinates: 2048
Frames: 512
Skins: 32


BTW, nice models :)

Share this post


Link to post
boris said:

According to this file, MD2 has the following limitations:

Triangles: 4096
Vertices: 2048
Texture Coordinates: 2048
Frames: 512
Skins: 32


BTW, nice models :)


4096 Polygons? That's almost 3 times more then MD3's limit...

Share this post


Link to post

Ooh, nice ;) IMO (and most others would probably agree with me here) the enemy and hud weapon md2s really need redoing, so feel free :P

Share this post


Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  
×