Sir Phoenixx Posted June 29, 2003 I have HacX, when I play it in ZDoomGL (You know, using the "-file hacx.wad" command on the shortcut) I get at least 3 "bugs". 1. Corpses on the floor (not the ones that I've killed, they appear to be part of the map) are solid and sometimes block hallways/tunnels. Is there an option that I can turn off/on to make it so that these aren't solid? 2. Some sprites like chairs, lamps, etc. appear to fall over indefinitely (or at least rotate on it's x axis indefinitely). Why do they rotate and what do I do to get them to stop? 3. #2 Appears ALOT. 95% of the time this appears in places where they shouldn't be. 0 Share this post Link to post
Graf Zahl Posted June 29, 2003 Sir Phoenixx said:I have HacX, when I play it in ZDoomGL (You know, using the "-file hacx.wad" command on the shortcut) I get at least 3 "bugs". 1. Corpses on the floor (not the ones that I've killed, they appear to be part of the map) are solid and sometimes block hallways/tunnels. Is there an option that I can turn off/on to make it so that these aren't solid? 2. Some sprites like chairs, lamps, etc. appear to fall over indefinitely (or at least rotate on it's x axis indefinitely). Why do they rotate and what do I do to get them to stop? 3. #2 Appears ALOT. 95% of the time this appears in places where they shouldn't be. Hacx uses a heavily modified version of the Doom.exe so to use the WAD with a source port you'd need a .deh patch. There is one for Hacx but unfortunately I have no idea where to get it. 0 Share this post Link to post
boris Posted June 29, 2003 I think there's actually a "fixed" version of Hacx, which is compatible with the ports (i.e. it has a DEHACKED lump and other nice stuff). Dunno where to get it though, but there's probably a ling somewhere on DW. 0 Share this post Link to post
Sir Phoenixx Posted June 29, 2003 The version of hacx I got comes with "dhacx.exe" and "hacx.deh" are these what you're talking about? 0 Share this post Link to post
Grazza Posted June 29, 2003 The files you need to play it with a port are hacx.wad and hacx.deh. Hacx homepage. 0 Share this post Link to post
chilvence Posted July 1, 2003 I dunno about this hacx wad, I havent tried it. but if you look at hacx.deh and it contains plain readable text do this zdoomgl -file hacx.wad -deh hacx.deh 0 Share this post Link to post
Sir Phoenixx Posted July 1, 2003 I've tried that already, most of it is fixed... The only thing is that the ceiling lights in a few spots are sitting on the floor (and they block a few paths), and the corpses are still solid and block certain places. I've got whacked and dehacked, what value(s) do I need to change to put the lights on the ceiling where they go and make the corpses not solid? (btw, that's not hacx's homepage (http://www.doomwadstation.suhost.com/hacx/hacx.html), hacx's homepage is http://www.sonic.net/~nostromo/hacx) 0 Share this post Link to post