Vile Posted July 10, 2003 Just got around to trying this TC and it's pretty cool so far, but I seem to be stuck in a strange way. I can usually figure these things out by looking in wauthor and seeing what linedefs do what or how some sectors get activated (helped with doom64 TC for the 3 artifacts) but not here. After the yellow door there's a small section of floor and leads to the rest of the level, but when I get there it's raised up or just about to finish raising and can't be lowered again. Does this level have a timelimit attached to this particular sector or is the level not playing right? I'm using zdoom 2.0.41. EDIT: Doesn't seem to happen by just running there right away with idkfa, but I might just idclip past the wall and be done with it. 0 Share this post Link to post
Use Posted July 10, 2003 Not sure, never got stuck there. I would use the newest version of zdoom. I'm really loving this tc though, the ammount of work that went into it must've been legendary. The music is absolutely wonderful! 0 Share this post Link to post
Vile Posted July 10, 2003 Wow, this has been one excellent experience so far. I'm up to the Two-Face episode atm (map17) and I gotta applaud the innovation in this conversion so far. I should be kicking myself for not playing this sooner. :) 0 Share this post Link to post