5hfifty Posted July 13, 2003 How would i make these? I'm making a RoTT track for ZooM, and I want it to be as hazardous plus RoTT-like as I can. I'm pretty new to the non-basic ZDoom stuff, but so far, I've got the actual polyobject to appear in the level, but how do I make it move in a predetermined path, and keep going around that path? Or back and forth? This has probably been asked before, but what's one more post. Can anyone help? I'll probably be releasing this map on it's own for people to look around in before ZooM's demo release(you can even use the resources). That is if I can get it done. ;) 0 Share this post Link to post
boris Posted July 13, 2003 Read the "Poly Objects" section at the ZDKB. 0 Share this post Link to post
5hfifty Posted July 13, 2003 I've looked, it doesn't have the type of movement I need. 0 Share this post Link to post
boris Posted July 13, 2003 Something like this? It works, but it's VERY limited. Try to place another sector in the center and see how it gets totally fucked up. 0 Share this post Link to post
5hfifty Posted July 13, 2003 Heh, this is exactly what I'm looking for, thanks. :D 0 Share this post Link to post
Nanami Posted July 14, 2003 Speaking on 5h's behalf, is there any way to make these moving walls cause damage when they touch the player? 0 Share this post Link to post
The Ultimate DooMer Posted July 14, 2003 Use 'start spot w/crush' instead of 'start spot' for each poly. 0 Share this post Link to post
Nanami Posted July 14, 2003 That only works when the poly presses the player up against something solid, like a wall. I mean when it's just moving around and you bump into it. 0 Share this post Link to post
boris Posted July 14, 2003 I tried setting the poly's sides special to "DamageThing". Unfortunately the "activate when player pushes" does not work when the wall push the player :| 0 Share this post Link to post
Nanami Posted July 15, 2003 boris said:I tried setting the poly's sides special to "DamageThing". Unfortunately the "activate when player pushes" does not work when the wall push the player :| Yeah I know, I tried that. =/ 0 Share this post Link to post