Shmacky Posted July 14, 2003 Keep strafe running throughout the board and then take out everyone. Does anyone use this with mouse? I find it useful... but some ports like Zdoom and such just don't cut it. The mouse never moves enough for looking. 0 Share this post Link to post
Little Faith Posted July 14, 2003 Could you please rephrase that. I don't understand what you are getting at. 0 Share this post Link to post
Ichor Posted July 14, 2003 I generally just hold down the Alt key if I want to strafe (I don't use the , and . keys). As for the mouse sensitivity, JDoom seems to have a higher sensitivity limit than normal Doom and maybe ZDoom, meaning in JDoom (and JHexen), I can turn the sensitivity all the way up, and it will spin around like a gyroscope. Of course, that's a little too fast for me, so my sensitivity is set around halfway. 0 Share this post Link to post
The Flange Peddler Posted July 14, 2003 I always like to have the mouse pretty sensitive, need to be able to do a 180 degree turn with a quick flick (though you can normally make it a lot more sensitive, but then it gets silly). You can manually edit the .cfg files in orignal doom (and I guess zdoom) to make the mouse more sensitive than using the slider in the option menu. That's what I always used to do with the original .exes 0 Share this post Link to post
SyntherAugustus Posted July 14, 2003 I have left strafe as left key and right strafe as right key. 0 Share this post Link to post
DooMBoy Posted July 14, 2003 I just hold down the right mouse button to strafe. 0 Share this post Link to post
Chopkinsca Posted July 14, 2003 keys for lateral movement, and mouse for looking/turning. I strafe too much.. It is rare to see me walking down a hallway straight... :( 0 Share this post Link to post
Grimm Posted July 14, 2003 I just hold down the right mouse button to strafe. Same here. Took awhile to get used to, but I'm good at it now. 0 Share this post Link to post
Job Posted July 15, 2003 BlackFish said:I have left strafe as left key and right strafe as right key. That's the only way to do it. 0 Share this post Link to post
Grazza Posted July 15, 2003 The problem with using the arrow keys for movement is that on most keyboards there aren't many other keys near to them, so it's hard to find a convenient way to SR50. Short of growing another hand, obviously. 0 Share this post Link to post
Never_Again Posted July 15, 2003 Grazza said:The problem with using the arrow keys for movement is that on most keyboards there aren't many other keys near to them, so it's hard to find a convenient way to SR50. Short of growing another hand, obviously. Indeed. I thought only keyboarders used the arrow keys. But there seem to be quite a few of them around. 0 Share this post Link to post
icemann Posted July 15, 2003 Why use the mouse to strafe when you cam do side stepping standard FPS style (A+D keys) which is a zillion times easier. 0 Share this post Link to post
NiGHTMARE Posted July 15, 2003 Arrow keys for moving The mouse for looking Mouse1 for firing Mousewheel for switching weapons Right shift for running (I have my little finger on it) / for jumping (I move my little finger to it, and the next finger along to righ shift if I need to do a run/jump) Space for activating stuff (I use the palm of my hand ;)) For games that have other important keys (e.g. an inventory), I'll use Mouse2, Mouse3 and Enter (in that order). 0 Share this post Link to post
Fafnir Posted July 15, 2003 W - forward s - backward a - strafe left d - srafe right Mouse 1 - fire mouse (optical) - turning Space - open/activate I have to use ports because the old Doom 95 (at least on XP) won't read my optical mouse...) But, with a port, I can at least keep the always run feature on, which would save me a good deal of discomfort while trying to use the left shift key. 0 Share this post Link to post
Grazza Posted July 15, 2003 Fafnir said:But, with a port, I can at least keep the always run feature on, which would save me a good deal of discomfort while trying to use the left shift key. There is a little trick you can use to get autorun with the original exes. Edit your default.cfg so that this appears:joyb_speed 29This works with UDoom, Doom2 and Final Doom. That only leaves you needing a way around XP's sound issues. :( 0 Share this post Link to post
Willis Posted July 16, 2003 mouse1 = fire mouse2 = run mousescroll = weapon change mouse3/scrollclick = use ctrl = jump left = left strafe right = right strafe up = fwrd down = backpeddal 0 Share this post Link to post
pritch Posted July 16, 2003 fodders said:asxz I think ESDF may be the way forward. 0 Share this post Link to post
Dark Fox Posted July 16, 2003 Shmacky said:The mouse never moves enough for looking. ...change the sensitivity 0 Share this post Link to post
999cop Posted July 17, 2003 To me, Forward/Backward + Strafe Left/Right + Turn Left/Right + Sidestep = Smoothest strafe-running 0 Share this post Link to post
fodders Posted July 17, 2003 pritch said:I think ESDF may be the way forward. If you use asxz and bring the left hand side of kb nearer to you it seems to work nicely.Finger drops onto z for backwards easier than it does from e to d, z is directly behind s but d isn't directly behind e. 0 Share this post Link to post
Chopkinsca Posted July 18, 2003 fodders said:If you use asxz and bring the left hand side of kb nearer to you it seems to work nicely.Finger drops onto z for backwards easier than it does from e to d, z is directly behind s but d isn't directly behind e. it does seem like a good way to play.. I will try it next time I am lucky enough to be able to play doom [face_miss] 0 Share this post Link to post
SmellyOgre Posted July 18, 2003 < = strafe left > = starfe right left mouse click = fire space bar = open door 0 Share this post Link to post