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[HELP]Doom programming

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I am trying to play around with SDL Doom 1.10. If there is a l33t Doom programmer reading this, can you tell me:

1) I faked a deathmatch environment by assigning deathmatch=1 and playersingame[0]=true. Then I call G_InitNew(...) to call P_SetupLevel() and G_LoadGame(). I've learnt that I can get my player map object via players[0]->mo. Where's the code for moving the players, interacting with the environment in multiplayer mode?

Assuming this is correct, I get all map objects from EVERY sectors structure? Right? I display them, but am getting items/monsters like if it was single player. How do I get multiplayer?

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