kevingpo Posted July 18, 2003 I am trying to play around with SDL Doom 1.10. If there is a l33t Doom programmer reading this, can you tell me: 1) I faked a deathmatch environment by assigning deathmatch=1 and playersingame[0]=true. Then I call G_InitNew(...) to call P_SetupLevel() and G_LoadGame(). I've learnt that I can get my player map object via players[0]->mo. Where's the code for moving the players, interacting with the environment in multiplayer mode? Assuming this is correct, I get all map objects from EVERY sectors structure? Right? I display them, but am getting items/monsters like if it was single player. How do I get multiplayer? 0 Share this post Link to post