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Twiztid

Animated Textures

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Can you make new animated textures without having to put it over another animated texture.

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Not if you're making your wad for the original .exe.

However, if you're making it for a port such as Boom, Eternity or ZDoom then you can, via the ANIMATED lump. You can also make non-replacing switches and animated flats.

Take a look through the Boom editing docs for more info.

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Well, you can place your new animated textures "beside" the existing animated textures (i.e. change the horizontal size of the existing textures and place your patches there; Final Doom did that IIRC), but it might break the looks of existing maps, but it will work fine in your own maps.

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If you are mapping for Doom 1 you can use all the Doom 2 animations if you don't want to sacrifice one.

There is at least one totally unused animation (WFALL1-WFALL4) that you can use in Doom 2. There are also a few ones from Doom 1 that are unused in Doom 2 so you can use those too.

There is also one unused flat animation (SWATER1-SWATER4) that can be used freely.

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If your using Zdoom to make the animated texture just make a new text file and call it ANIMDEFS. Then use a format kinda like this

texture "texture name"

pic 1 tics (number of tics)
pic 2 tics (number of tics)
pic 3 tics (number of tics)
pic 4 tics (number of tics)
I recently just finished making two new animated texture. Sure they're not stylish, but hey I'm not a bitmap artist. Anyways just continue to use that format to make new animated textures in ZDOOM.

EDIT: Do you know how to add textures? Because if you don't that could be a problem. Here's a method.

After making a new texture use Deepsea to put it in its own wad file.
Open Deepsea's Graphic Editor and convert the texture into a new wad.
After that use it's Texture name editor and make a new PNAME and TEXTURE NAME for it. Save that into another new wad and then your done adding it. Making sure you put all 3 wads (Map, Texture, ANIMDEFS) into 1 wad and there you have it.

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If you're using DooM 2, there's also BLODGR1-4 and SLADRIP1-3 as well as WFALL1-4 that you can use without replacing any existing animations.

Just insert your patches, making sure they're named correctly and create the textures with the same names, too.

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