Jeremy Posted July 20, 2003 When Doom3 comes out.. for PC anyway.. I want to see good modelers release more original looking monsters for Doom3, ones that you know, actually resembly the old demons. Well, and besides that, I would really like to see the shareware {episode1} levels remade. AND, any new information on the BFG? I have not heard much news here about weapons, hmm.. 0 Share this post Link to post
Goat Posted July 20, 2003 theres practically guaranteed to be fan-made custom levels and models identical to doom 1 when doom 3 comes out. and i have yet to hear any id released info about weapons except from what we have seen in the videos. 0 Share this post Link to post
AirRaid Posted July 20, 2003 Heh ya, There's bound to be people remkaing Doom content for Doom3. No new word on the BFG, but it will be in there. 0 Share this post Link to post
Tyockell Posted July 21, 2003 Yea im looking forward to redone original content for doom 3 to, I want the 3rd level from knee deep in the dead redone....I think its the 3rd anyway you start out with a bunch of toxic waste in front of you and theres a bull demon charging at you. 0 Share this post Link to post
cloud4me Posted July 21, 2003 I got this from doom3.dk forum hopefully this guys'team going to make original Doom mod when Doom3 comes out. ================================================================= DOOM: Savage Heroes This post has 24 answers. BustaFear says: 14:31 @ 12-07-2003 Well, its true. The first true RTS (Real-time Strategy) game based off the ever popular DOOM series will exist soon. My small software company has almost completed it. The game is planned to be distributed as FREEWARE to all who post here on Doom3.dk! The rest will have to wait until we add the mission editor before they can get a copy. Game Info: - 32 Units based on DOOM I & II charectors - Real-time lighting and shadows - Full campaign on Mars and Phobos - Original score of S3M (better than MIDI) of songs/remix of classic DOOM themes. - Full Mission Creator! - Online support for 1 on 1 battles allowing spectators. - Much, much more! If anyone is interested, screenshots can be posted upon request. Again, the game will be FREE to all, but everyone here will get a copy first (by request). Thank-you! PS - We'll be starting the DOOM REMAKE (using D3 Tech) just as soon as the game is released, if you'd like to help out in this, let me know ASAP! ▀ Go to Hell... Send a Postcard. ▀ 0 Share this post Link to post
Scuba Steve Posted July 21, 2003 More original looking models? From what I've seen, the Models in DooM3 are some of the most original I've seen in years. 0 Share this post Link to post
[n00b]plonker Posted July 21, 2003 all i hope for level wise is that they dont redo some of the quake ones, leave it for quake 4 ;). actualy if they could port the maps maby quake 4 could have as secret the whole quake 1 8D if they redid the doom 1 sharware ( ones that everyone has played) maps into doom3 i'll be happy. ps enny body know if doom 3 is going to come with maping tools or a complete SDK ? 0 Share this post Link to post
NiGHTMARE Posted July 21, 2003 The fact that Doom 3 has a built in level editor was one of the first bits of information that ID released :) 0 Share this post Link to post
[n00b]plonker Posted July 21, 2003 NiGHTMARE said:The fact that Doom 3 has a built in level editor was one of the first bits of information that ID released :) k were is it then ? 0 Share this post Link to post
BNA! Posted July 21, 2003 [n00b]plonker said: k were is it then ? It's built into the .exe 0 Share this post Link to post
[n00b]plonker Posted July 21, 2003 BNA! said:It's built into the .exe k so if i edit the .exe i can lauch just the level editor right ? 0 Share this post Link to post
gatewatcher Posted July 21, 2003 [n00b]plonker said: k so if i edit the .exe i can lauch just the level editor right ? Uh, no. It's right there in the game, aka the exe. 0 Share this post Link to post
Lord FlatHead Posted July 21, 2003 Doom.exe -exec editor.cfg -editor For information on how to get the editor fully functional, check out the link in BNA!'s signature. 0 Share this post Link to post
dsm Posted July 21, 2003 cloud4me said: The first true RTS (Real-time Strategy) game based off the ever popular DOOM series will exist soon. Somehow, I have a feeling a Doom-based RTS will suck, unless they invent a lot of really cool units on the human side and manage the task of balancing the monsters right. One thing's for sure: A Doom rts would not feel like Doom at all. 0 Share this post Link to post
Tyockell Posted July 21, 2003 dsm said:One thing's for sure: A Doom rts would not feel like Doom at all. Nope cuz it'll be a rts :( 0 Share this post Link to post
dsm Posted July 21, 2003 Tyockell said:Nope cuz it'll be a rts :( Heh yeah, plus the "All-alone-against-Hell" feel will be lost completely. But I supposed that was implied in your comment. 0 Share this post Link to post
The_Aeromaster Posted July 22, 2003 I'm still trying to figure out how they could be original AND resemble the old monsters. 0 Share this post Link to post
DaJuice Posted July 22, 2003 By original they mean the original monsters from the original Doom, not original as in unique or imaginative. 0 Share this post Link to post
DA MAN Posted July 22, 2003 Ehy, I made a mancubusmodel some time ago, it's not optimized for use in gameing but I will surely make a better mancubusmodel when the "premake-project" of D3 starts. I know you all hate geocities (i hate it to) ;) but here it is. http://www.geocities.com/whirloop/mancubus.jpg 0 Share this post Link to post
Fredrik Posted July 22, 2003 DA MAN said:Ehy, I made a mancubusmodel some time ago, it's not optimized for use in gameing but I will surely make a better mancubusmodel when the "premake-project" of D3 starts.Hey, not so bad! The skin could be improved though. 0 Share this post Link to post
Flametrooper Posted July 26, 2003 It is unlikely to happen ! Do you remember Generations mod for Quake 2 ? It was a mod that allowed to play one of characters listed below: DooM marine quake guy quake 2 guy (obviously) ...with unique weapons like super shotgun, plasma gun, nailgun, lighting gun... Mod was already playable, when development stopped. REason: ID Software request. 0 Share this post Link to post
BNA! Posted July 26, 2003 Flametrooper said:REason: ID Software request. These are copyright issues. You simply cannot take any copyrighted material and glue it together the way want it. You can always extend the storyline of a game with user made maps, but if you do a modification you have to have own ideas. BTW, this isn't an idsoftware[bad] only thing, there are more popular examples: - the remade of the original DukeNukem3D maps for Quake3 got stopped by 3DRealms - a nice mod for Quake 2 or 3 based on the Aliens series got stopped by Fox interactive, hence the catchphrase "this mod got FOX'ed" Just try to understand that these companies live solely on their intellectual property - both, technically and storywise. If you take this ip and create something on top if it in form of a total conversion or if you translate it into another gaming engine you potentially hurt the developers. 0 Share this post Link to post
Lord FlatHead Posted July 31, 2003 Don't forget Reborn, an attempt to make a Doom-inspired single player game with the Quake 3 engine, which I was doing levels for. It also got canned by id, which in retrospect is probably for the best. Strange how the Q3 Generations mod did get away with it. 0 Share this post Link to post
Yo-Han Posted July 31, 2003 And everyone is just copying those shitty "matrix" slomo moves like hell..hate that..if it just brings in those $$$$$$$$$$$$'s today it's ok ..money makes the world go round Sorry guys i had to spit it out, originality is hard to find these days ... 0 Share this post Link to post