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Lizardcommando

DDF Problem

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I've been getting this really stupid message while trying to play my mod:

ERROR: Unknown SFX: 'GARAND'
Error occurred near line 675 of DDFATK
Error occurred in entry: [PLAYER GARAND]
Line contents: ENGAGED_SOUND=GARAND;

The thing that pisses me off the most is that I KNOW I put the sound file in my wad and also I know the necessary information I need is in its proper DDF files (DDFATTACK, DDFSFX) So was it something I did, or is it EDGE's fault?

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This error is caused because your sound isn´t in SOUNDS.DDF. In your DDF folder, you must put something like:

[GARAND]
LUMP_NAME="DSGARAND";
PRIORITY=64;

In this example, your lump sound for GARAND in your wad file must be called DSGARAND.
Then, EDGE won´t cause this error.

You must modify documents in DDF folder, you musn´t modify the LUMPS directly from the EDGE.WAD. If you have any problem with EDGE I can help you. Send me an E-Mail or write in my web forum. My web is: http://www.iespana.es/cyberkiller

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The LUMPS are seperate from EDGE.WAD. I modified them in a different wad.

[GARAND]
LUMP_NAME="DSGARAND";
PRIORITY=64;

This is exactly what I have in the DDF file and it's still giving me the same error. :(

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I don´t know then what is the problem. Try to remake the weapon or change the name of the sound. Be sure that you load the wadfile with -file:

edge32.exe -file name.wad -ddf nameofthefolder

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