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KRoNoS

DForces Doom2 - The Big Guns!

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Want to know whats in the bag?
check it and see!

Okay weapons that have been done and work with no bugs...

1. Punch
2. Blaster
3. Blaster Rifle
4. Mortar
5. Concussion Rifle

As it has been said...

Because Zdoom uses the infamous 'CodePointers' you can't make a projectie weapon without taking the resources from the Player's weapons... If you could use a monster projectile... this would add Thermal Detonators, The Imperial Repeater, Jethron Fusion Cannon and the Assault Cannon w/Missile Launcher...

As soon as this prob. has been fixed/added in a newer Zdoom...

WEAPONS FOR ALL :) oh yeah... Those Claymore mines too!

What comes next?

Creatures and Enemies...

What I've done with minimal bugs...

1. SewerBug. - Lights up when attacks
2. Officer. - none
3. StormTrooper. - none
4. Officer with wierd helmet... - none
5. Drone things with lotsa legs... - none
6. Reyees ( Grans ) or, the 3-eyed things that throw TDetonators. - none

Well oh, well then hey?

So, it seems the Sewerbugs are a bit of a prob.

Get back to you all soon.

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KRoNoS said:

Because Zdoom uses the infamous 'CodePointers' you can't make a projectie weapon without taking the resources from the Player's weapons... If you could use a monster projectile... this would add Thermal Detonators, The Imperial Repeater, Jethron Fusion Cannon and the Assault Cannon w/Missile Launcher...


you can use monster code pointers with the player's weapons in zdoom

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Cyb,

Give me a list of such pointers for Zdoom and they will be applied!

WEAPONS FOR ALL! :)

Xdelusion... These grans really suck when they get you too... These are not the 'Nice' types... I know I had one once...

Hazaah!

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