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Bloodshedder

Notable Absence

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Looks like Kurt Kesler has given up on Doom. He's recently posted a zip file of all his maps, which (accidentally) includes an incomplete version of kzdoom8.

I'm doing it this way so I don't have to fix links on my downloads page. Call it what you want, but I'm not interested in maintaining this site anymore. I'm off to other engines, and have no intentions of looking back. ... This map [kzdoom8] isn't much to look at in the state of that version but if you want to look at it, you'll need to load the gothic texture wad. Don't expect to ever see this wad completed.

Sorry to see you go, Kurt, and good luck on whatever it is you will be doing. I'm sure you will succeed.

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Oh sure, die and leave a legacy. Be that way. :P

Kurt, we shall miss ye.

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No! At least give some links to any new stuff your doing.
And dont be a stranger.

"Keep on Doo... oh wait...

heh

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I agree. Seeing some of the geometry in that was awe inspiring. I've never seen a Doom map that quite looked like it, either. I think someone should finish it for Kurt :)

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Holee Crap! Nice camera work in the beginning. Slopes! /me gets teary eyed.

WHY?! WHY KURT?! I LOVEDED YOU KURT! I LOVEDED YOOOOUUU!!!

edit: opps hehe

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sgtcrispy said:

Holee Crap! Nice camera work in the beginning. Slopes! /me gets teary eyed.

WHY?! WHY KURK?! I LOVEDED YOU KURK! I LOVEDED YOOOOUUU!!!


Actually his name is kurt.

It sucks that hes leaving, i liked alot of his maps, especially the base ones.

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Cyb said:

http://doom.vect.org:8080/other/kzdoom8.zip (400k)

you need the GothicDM texture wad to play it, it's quite awesome to see, I've never quite seen a map like if before in fact. Too bad it won't get finished :(


Yeah, absolutely freaking correct! Check out these screens if you haven't pressed Cyb's link yet: http://home13.inet.tele.dk/CNH/DOOM0005.jpg and http://home13.inet.tele.dk/CNH/DOOM0006.jpg

You're a legend in the community Kurt, and have always inspired us with your cutting edge zDoom maps. Best of luck with your future endeavours.

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As soon as ZDoomGL gets that shaders support he'll come running back and finish kzdoom8 to take advantage of them! :P

(Well he did always show an interest in them...)

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