DooMBoy Posted August 25, 2003 Some of Doom32's maps weren't all that bad, but some (like the first map) were terrible. 0 Share this post Link to post
l33t_bomber Posted August 25, 2003 Good point, doomboy, but have you ever heard of JEB.wad and jive.wad from Doom Legacy Wads? Most of the levels are confusing. 0 Share this post Link to post
Python_Junkie Posted August 27, 2003 Any of the NUTS wads market.wad 1337.wad A Fistful of Doom Just off the top of my head. 0 Share this post Link to post
Darkhaven3 Posted August 27, 2003 Computer Station :P you guys were right, the map did kinda suck 0 Share this post Link to post
sargebaldy Posted August 27, 2003 wtf, i don't see what's so bad about doom jr. it's better than my first 50 maps, at least it has working doors and switches and stuff. and seriously, half the stuff in the archives is just as bad if you've ever dug around in them much. doom jr. would have nearly been considered a classic if it'd been released in 1994. 0 Share this post Link to post
Amaster Posted August 27, 2003 I like market.wad I dont think it was meant to be taken seriously. Nor was it meant to be very funny. I think the author just made it for the hell of it. 0 Share this post Link to post
Grazza Posted August 27, 2003 sargebaldy said:half the stuff in the archives is just as bad if you've ever dug around in them muchI do dig around in the archives quite a bit, and am generally surprised by how many of the wads are genuinely good, or at least worth playing. The famous Carmack quote "90% of pwads are crap!" probably didn't apply for very long. Heh, no one has mentioned Boom 2_3 yet. 0 Share this post Link to post
sargebaldy Posted August 27, 2003 yeah, supermarket was a cool level, and obviously a jokemap. you guys are going to have to check out some old stuff if you think stuff like that's the worst stuff in the archive. 0 Share this post Link to post
sargebaldy Posted August 27, 2003 Grazza said:I do dig around in the archives quite a bit, and am generally surprised by how many of the wads are genuinely good, or at least worth playing. The famous Carmack quote "90% of pwads are crap!" probably didn't apply for very long. heh, that's a real quote? i didn't realize he ever played doom. there are definitely some good old levels in the archives (hell, my favorite two pwads, Dead Base and its sequel Mount Fire date back to april '94). but the majority of old maps are trash compared to newer ones, featuring bizarre nonsensical themes and strange mixes of monsters. but in a way, they're bad in a way that makes them quite interesting. maps today are a bit more homogenous, so old ones can be interesting to get ideas from. 0 Share this post Link to post
Grazza Posted August 27, 2003 sargebaldy said:heh, that's a real quote?Apparently (see the end of the text file). Sure, there was quite a high proportion of bad maps in those early years, but the community was totally different then - as time wore on, there was inevitably going to be a higher proportion of dedicated and skilled mappers. My impression is that standards were pretty high by late 1995 (as witnessed by the fact that the truly great megawads started coming out in early 1996). 0 Share this post Link to post
Python_Junkie Posted August 27, 2003 Assmaster said:I dont think it was meant to be taken seriously. Nor was it meant to be very funny. I think the author just made it for the hell of it. Hence, it's a shitty map. 0 Share this post Link to post
sargebaldy Posted August 27, 2003 Grazza said:Apparently (see the end of the text file).that's where i had heard it from as well, i'm not so sure that was a real quote myself, since i've never read it anywhere else, and it's decidedly un-John Carmackesque. 0 Share this post Link to post
Grazza Posted August 27, 2003 Well, "Weeds" was a very respectable member of the Doom community (a TeamTNT member, no less), so I'd be a bit surprised if he would have fabricated a Carmack quote, even in the textfile for a joke wad. But no, I'm not aware of any corroborating source. BTW, have you watched the demo for THISSUXX.WAD? It's in a file called THELMP.ZIP which you should have. If anyone else wants it (e.g. if you want to sample the horror of THISSUXX.WAD without having to play the damned thing), let me know and I'll make it available. Only plays back with Doom2.exe (it desyncs - in differing ways - with both prboom and eternity). 0 Share this post Link to post
sargebaldy Posted August 27, 2003 oh, that was 'weeds'? well, it just seemed to me like he might have meant it as a joke. just finished watching that demo.. ugh. that demo is really worthy of the file name thissuxx.lmp =P one of the levels took the creator 7 or 8 tries to beat. 0 Share this post Link to post
l33t_bomber Posted September 5, 2003 You guys remember One More series (OneMore.wad OneMore2.wad and OneMore3.wad) from DLW? 0 Share this post Link to post
Nanami Posted September 5, 2003 Heh, DoomJr was the same thing 100 times. Just like UAC.wad, my first release! Although deathz0r said it looked like a big copy and paste job, I didn't copy and paste anything. If I had, I could've saved about two months of work. By the way. Sarge, change the ZooM URL in your signature. 0 Share this post Link to post
Lvangundy Posted September 5, 2003 I doubt anyone knows this one.. Actually I don' even know if I know it. Fhe file came from one of those horrific 666 or 9,999 DOOM maps CDROM packages. It was called AAA or ABC.wad something like that. Basically it was the last map from Doom 1 (the one with spidey) but this map was FILLED with the maximum number of creatures you could think of. I'm sure there are THOUSANDS of these types of maps, but literally there was no way to defeat this one. Anyone remember those CD's? They had that stupid custom archive program that only let you run the maps from the CD install. I remember getting past it - wow so long ago. 0 Share this post Link to post
The Ultimate DooMer Posted September 5, 2003 I've still got one of those. I found quite a few decent maps on it though, it's not all crap. (unlike the Duke equivalent, which had about 30 decent SP maps out of 500) 0 Share this post Link to post
Job Posted September 5, 2003 Nanami said:Although deathz0r said it looked like a big copy and paste job... OMG she's talking about me. 0 Share this post Link to post
deathz0r Posted September 6, 2003 Job said:OMG she's talking about me. No, she's talking about me about talking about you. 0 Share this post Link to post
Python_Junkie Posted September 6, 2003 Has anyone mentioned billydm.wad yet? 0 Share this post Link to post
Darkhaven3 Posted September 12, 2003 LOL - The sucky megawad! Create the most horrible wads you can and send 'em to me! 0 Share this post Link to post
engineer Posted September 12, 2003 The SLIGE megawad. Boy, that was a hoot. 0 Share this post Link to post
Zell Posted September 13, 2003 BOOM!. It wasnt a joke, it was just a waste of time, not funny at all. Humongoid levels with doors with keys that didnt exezst and 3 monsters in about every map, episode 2 was like the same map every level. 0 Share this post Link to post
molehill Posted June 19, 2004 Even if it was a joke :p the music in thissuxx.wad made it unplayable. 0 Share this post Link to post