cactus Posted September 5, 2003 Does someone tried Gl quake ,it s really cool (yesh only gl support but...) ,I was surprised... Althought I can t find a way to do a quake 1 map :) evereything about quake 1 mapping seems to be out from the net. 0 Share this post Link to post
sargebaldy Posted September 5, 2003 heh, um, glquake's been out since..... about the same time as quake. 0 Share this post Link to post
cactus Posted September 5, 2003 GLX Quake I mean...Well the new one... 0 Share this post Link to post
BlueSonnet Posted September 5, 2003 cactus asked: Has someone tried Gl quake Nope. Not yet. Mind showing a link? :) 0 Share this post Link to post
Lord FlatHead Posted September 5, 2003 If you want to make Quake 1 maps I recommend a program called Qoole 99. It may be hard to find these days but it's a very good editor that can make maps for Quake, Quake 2, Hexen 2, Half-Life and a few others. 0 Share this post Link to post
Arno Posted September 5, 2003 Doesn't look nearly as interesting as Tenebrae 0 Share this post Link to post
SyntherAugustus Posted September 5, 2003 heh, I use the telejano port. 0 Share this post Link to post
cactus Posted September 5, 2003 yeah tenebrae looks quite good.. Can't wait for tenebrae2 and a new comp :P 0 Share this post Link to post
cactus Posted September 5, 2003 hey thanks Lord FlatHead ,Qoole 99 seems to be a cool map editor.. Do you remember how to config it I have some textures problems: It can t extract quake texs from my folder.. :/ 0 Share this post Link to post
AndrewB Posted September 5, 2003 Tenebrae is very interesting, but it generally looks like computer-vomit. 0 Share this post Link to post
Fletcher` Posted September 5, 2003 AndrewB said:Tenebrae is very interesting, but it generally looks like computer-vomit. And your forum vomit. So its even. 0 Share this post Link to post
insertwackynamehere Posted September 5, 2003 Are you kidding??? http://tenebrae.sourceforge.net/shots8/quake00099.jpg Is that Quake or Doom III? [/retorical] 0 Share this post Link to post
Fredrik Posted September 5, 2003 insertwackynamehere said:Is that Quake or Doom III? [/retorical] Neither. And move that OVERSIZED HUGE IMAGE OFF MY SCREEN NOW. 0 Share this post Link to post
Bloodshedder Posted September 5, 2003 Yes, have you forgotten the maximum allowable image size is 640x480? 0 Share this post Link to post
cactus Posted September 5, 2003 MMmmm really looking good...as for me. I still understand nothing to *.pak files... Where can I get these?Do I have to create that? 0 Share this post Link to post
DarkWolf Posted September 5, 2003 QuArK (mentioned above, somewhere) and World Craft will automatically setup the textures for you. Although I couldn't find the Quake version of World Craft the last time I looked. My prefered Quake port is Darkplaces. 0 Share this post Link to post
Grazza Posted September 5, 2003 It would indeed be nice if people stopped abusing the IMG tags.From the FAQ: MAXIMUM image dimensions are 640x480. This means that image can be no more than 640 pixels wide AND the image can be no more than 480 pixels high. MAXIMUM filesize is 80 kilobytes. Please use discretion when linking images that are not hosted on your own personal webspace.This image failed it in several ways. 0 Share this post Link to post
jute Posted September 6, 2003 insertwackynamehere said:Are you kidding??? http://tenebrae.sourceforge.net/shots8/quake00099.jpg Is that Quake or Doom III? [/retorical] i have to say, andrewb's point is not totally pulled out of his ass this time (in my opinion). sometimes the combination of high-tech lighting and prettiness with the lo-fi architecture, modeling, and texturing really does look pretty poor. http://tenebrae.sourceforge.net/shots8/quake00005.jpg is an example. i still dig it, but sometimes the contrasts are glaring. this is also why the quake retexturing and remodeling projects are fantastic ideas. 0 Share this post Link to post
AndrewB Posted September 6, 2003 If you have ever run Tenebrae on a Radeon 9000 card, you would know exactly what I mean. Tenebrae code (which is not very original code) has very poor ATI support. All sorts of graphical distortions, artifacts jumping all over the place, shards of game slashing the screen constantly... I also noticed this to a lesser degree (but also to a much lower framerate) on a system with a Geforce2. Don't tell me that sort of thing isn't computer-vomit. If you claim it isn't computer-vomit, you're either very wrong or very nitpicky. 0 Share this post Link to post
Arioch Posted September 6, 2003 I don't have any glaring display problems with a Radeon 8500, but Tenebrae indeed looks like ass. 0 Share this post Link to post
Rellik Posted September 6, 2003 Playing regular quake in it sucks, but damn the shots from the new version 2.0 look pretty amazing IMO. http://www.tenebrae2.com/ 0 Share this post Link to post
AndrewB Posted September 6, 2003 Soooo... In those screenshots, why is it that lights just seem to eminate from nowhere? 0 Share this post Link to post
DooMBoy Posted September 6, 2003 Heh, the one thing I really didn't like about the original GLQuake was that it was always dark, and you couldn't change the brightness. Other than that it was pretty good. 0 Share this post Link to post
BlueSonnet Posted September 6, 2003 Too bad tenebrae hasn't really ben optimised to run normal on fastspec pcs. Either that or there's something wrong with my pc that i don't know about. 0 Share this post Link to post
Scabbed Angel Posted September 6, 2003 I don't know, compared to Q1 that shit looks pretty damn good to me. Perhaps I'm not nitpicky enough. Dumbass. Does this all come with just a 4 meg dl? I wish I was home right now. 0 Share this post Link to post
AndrewB Posted September 6, 2003 Again... http://tenebrae.sourceforge.net/shots8/quake00005.jpg Hi-tech != good-looking. That's nothing more than Quake with simple stencil shadows that can be found in many games out in the past 2 years, plus some bumpmapping light effects that make about as much sense as lens flares. The glare off the walls, while it may show potential for future innovations, in this case is very ugly and very stupid-looking. As can be said in this screenshot, plus almost all of the Tenebrae 2 screenshots, there's no reason why the walls should be glaring in such a way. 0 Share this post Link to post