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DooMBoy

OK, this is weird

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Well, I'm right in the middle of doing another map for Doom2. There's one thing that's preventing from going farther on it, however. I have a hallway, and there are two doors on either side of the hallway. The sectors that are right in front of the doors are merged with the main hallway, which has a floor height of 30 and a ceiling of 158. Now then, when I load up my map to do a -nomonsters run through it, one of these 'in-front-of-the-door' sectors has its floor raised about 24 units off the ground, depsite my having not touched these sectors. What gives?
And I'm using Deepsea.

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It sounds like one of the lines in that sector is referencing the wrong sector, one with that floor height.

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