#1DOOMGUY Posted September 10, 2003 why is the archvilee left off the psone doom game? and how come there are no video sequences between levels/games? 0 Share this post Link to post
SyntherAugustus Posted September 10, 2003 doom never had video sequences. 0 Share this post Link to post
DooMBoy Posted September 11, 2003 I'm not sure, but I think he means the tally screens or whatever between levels. And the reason why several of the Doom2 monsters were left out of PSX Doom was due to memory and space constraints. 0 Share this post Link to post
#1DOOMGUY Posted September 26, 2003 what about the rabbit sequence in doom2 wasnt that a video sequence or summint. 0 Share this post Link to post
boris Posted September 26, 2003 The rabbit sequence is in Doom1. And it's not really a video ;) 0 Share this post Link to post
Enjay Posted September 26, 2003 #1DOOMGUY said:what about the rabbit sequence in doom2 wasnt that a video sequence or summint. No, not really. It was 2 320x200 pictures (PFUB1 and PFUB2) which scrolled across the screen, after a while a series of graphics (END0-6) were put sequentially on screen. All the time, the music lump D_BUNNY was playing. 0 Share this post Link to post
#1DOOMGUY Posted September 26, 2003 do you know where to find these 2 pics on the web? 0 Share this post Link to post
Graf Zahl Posted September 26, 2003 #1DOOMGUY said:do you know where to find these 2 pics on the web? Try Doom.wad! 0 Share this post Link to post
auxois Posted September 27, 2003 I doubt he has the required technical knowledge to extract and convert them. Heh. On a sidenote - FUCKING SPACE CONSIDERATIONS? WHAT THE FLYING MOTHERFUCK?! Final Doom, Doom2, and Doom hardly come to 60MB - and that's with all the resources duplicated; i.e. simply adding up the wadfile sizes. What, did the game have 610MB of redbook audio? If so, then that's simply moronic. Period. 0 Share this post Link to post
Livo Posted September 27, 2003 Maybe RAM limitations was the main problem...then again, if Doom had been made for the PSX later (looking at some of the best looking games for it from 1997-8), I would imagine that all of the Doom 2 monsters would have been in. 0 Share this post Link to post
insertwackynamehere Posted September 27, 2003 Since no one else is being helpful, #1DOOMGUY, just get Wintex, or another Doom graphics editor, and open up your Doom wad in it. Then, find the stuff you like! 0 Share this post Link to post
Graf Zahl Posted September 27, 2003 auxois said:I doubt he has the required technical knowledge to extract and convert them. Heh. On a sidenote - FUCKING SPACE CONSIDERATIONS? WHAT THE FLYING MOTHERFUCK?! Final Doom, Doom2, and Doom hardly come to 60MB - and that's with all the resources duplicated; i.e. simply adding up the wadfile sizes. What, did the game have 610MB of redbook audio? If so, then that's simply moronic. Period. The Playstation has 2MB of RAM. That's half of the minimum amount the PC version required - and even then it had to heavily reload data because it couldn't keep it all in memory. The Arch-Vile is the monster that requires by far the most amount of data in memory so it was a logical choice to remove. 0 Share this post Link to post
Lobo Posted September 30, 2003 It still amazes me that they were able to do a decent Quake 2 conversion to PSX. Gotta be one of the most impressive ports around, considering the PSX limitations. 0 Share this post Link to post
Never_Again Posted October 1, 2003 It was like Q2 after a long night of heavy boozing, but after a corrective beer or two the fog gradually cleared and you saw it was definitely Q2. Hmm, threads like this one don't exactly fire me up with desire to buy a PSX, heheh. 0 Share this post Link to post
Ledmeister Posted October 13, 2003 Yep, the Arch-Vile was dropped from PSX Doom because it took too much space. If you want Archie in a video-game port, try Doom II for the GameBoy Advance. (GameBoy Advance *SP* strongly recommended.) :-) 0 Share this post Link to post
Quasar Posted October 13, 2003 Don't forget that the PlayStation only had 2 MB of main RAM, and I guarantee you that all of it isn't available to you either (I imagine there's probably stuff like memory-mapped devices, BIOS shadowing, etc like on most other consoles). And, given the horrible speed of the PS's CD-ROM drive, you don't want to be going to disk constantly to read in sprites you didn't previously have room for in main RAM. That's probably why some stuff got axed. In terms of graphics capabilities, the PlayStation outperformed most PCs at that time. But in all other departments, especially speed and storage capacity, it fell pretty short. 0 Share this post Link to post