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Job

What makes a Master Levels map?

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I've been recently playing the Master Levels section of the PSX Final Doom, and I have to say I really enjoy the atmosphere. I'm going to shoot for making a map or two in that style, but what do you think creates the Master Levels atmosphere?

BTW: Does anyone know where the PSX Final Doom music can be downloaded for use with my maps?

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Job said:

BTW: Does anyone know where the PSX Final Doom music can be downloaded for use with my maps?



heh, thought you knew about this already ;)

http://www.doom2.net/~elbryan/music.html

Job said:

I'm going to shoot for making a map or two in that style, but what do you think creates the Master Levels atmosphere?


good use of brown, metal, and flat-mflr8_2 textures. Also the space sky, GOTTA use the space sky :P

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Deathman said:

good use of brown, metal, and flat-mflr8_2 textures. Also the space sky, GOTTA use the space sky :P

You mean the "infinite sky" thing or the special starry sky? If so, I don't know where to get the starry sky.

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Job said:

I don't know where to get the starry sky.


*feeling like a fool* But Id also like to know this.

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Lemmy said:

*feeling like a fool* But Id also like to know this.

By association, you're implying I'm a dope. I'm not claiming the opposite, but still. Eh, whatever.

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Job said:

By association, you're implying I'm a dope. I'm not claiming the opposite, but still. Eh, whatever.


Not quite mate, Ive been creating levels for a few years now, I SHOULD know this. But alas I dont.

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well, people can always make their own starry skies, or perhaps just use the one from Doom64, since that one is the closest thing to the one seen in Master levels.

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Aren't most of the master levels ungodly difficult? Or am I just a rank novice?

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ravage said:

Aren't most of the master levels ungodly difficult? Or am I just a rank novice?

No, they're just that hard. And mostly very large.

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