Fredrik Posted September 15, 2003 It's called sarcasm. At least that's what I wish it was. 0 Share this post Link to post
5hfifty Posted September 15, 2003 Episode Fredrik was worse than Doom 2. 0 Share this post Link to post
ReX Posted September 15, 2003 Fredrik said:What do you think makes a Fredrik style map?Errr... I think those maps have monsters and stuff but im not allowed to play doom with monsters so I havent reely seen any mnosters 'cept when I peek inot my older brothers room at nite and watch him play but his back is always covering the computer and I dont see much and he yells at me to get the fcuk out of his room and then my dad yells at him to clean his muoth out with soap and my sister tells my dad that shes on the phone and to keep it down and 'cept for my sister I havent seen any monsters I wish I coud see some monsters In doom i mean becos I think they wood be fun to watch and I wood hak there heads pff with my chanesaw fredrik can you please emale me your maps but put mosnters in them so that i can see what they look like thanks 0 Share this post Link to post
Russell_P Posted September 15, 2003 how 'bout a badly done reject table that butchers your framerate upon opening the first door :) 0 Share this post Link to post
Fredrik Posted September 15, 2003 Russell_P said:how 'bout a badly done reject table that butchers your framerate upon opening the first door :) From you, I had expected something slightly more acerbic =P 0 Share this post Link to post
Doom_Dude Posted September 15, 2003 What do you think makes a Fredrik style map? Around 20000 sidedefs and a bunch of other stuff. 0 Share this post Link to post
Russell_P Posted September 15, 2003 Fredrik said:From you, I had expected something slightly more acerbic =P awww, you know I love you really 0 Share this post Link to post
Job Posted September 15, 2003 You can't have a Fredrik style map without teh Fredrik, silly! 0 Share this post Link to post
Julian Posted September 15, 2003 All right, time for a better answer I guess: 1) A map for which I need god mode if I want to survive at least a few seconds. 2) Strong tech base theme, with no fear of color clashes between textures as long as it drives some kind of industrial feel. 3) Ultra-detailed to the point of blowing my CPU away. 4) But still square looking (this tech/indus thematic again) 0 Share this post Link to post
boris Posted September 15, 2003 What do you think makes a Fredrik style map? The map has to be tested and balaced in god mode only. 0 Share this post Link to post
Fredrik Posted September 15, 2003 boris said:The map has to be tested and balaced in god mode only. It's funny because it's true. 0 Share this post Link to post
boris Posted September 15, 2003 Fredrik said:It's funny because it's true. That's why I mentioned it. 0 Share this post Link to post
sargebaldy Posted September 15, 2003 1. lots of arrogance. the author has to promote the level as much as possible and ask people to make fan pages based on their levels in the text file. 2. a ton of grey textures and tlite6_4 3. lots of monsters 4. instead of aligning textures, make rooms pitch black so no one can see them. 5. loads and loads of detail, but you have to make sure the detail is boring and worthless enough it doesn't make the level interesting. your goal isn't to make something look new and original, it's to slow people's computers down. 0 Share this post Link to post
Tormentor667 Posted September 15, 2003 sargebaldy said:4. instead of aligning textures, make rooms pitch black so no one can see them. Hehe :D 0 Share this post Link to post
Use Posted September 15, 2003 taking 7 years to release anything worth looking at? 0 Share this post Link to post
Fredrik Posted September 15, 2003 sargebaldy said:4. instead of aligning textures, make rooms pitch black so no one can see them.Man, I can't help that. At the time I had gotten that far with the map, scrolling & zooming in the editor went at like 2 FPS and it took at least a minute to start ZDoom. Checking that every texture was aligned was not an option (especially not in a pitch black room :P) The alignment in the first (as in order of making) half of the map is flawless. Use3D said:taking 7 years to release anything worth looking at? They might not fall under the category "worth looking at" but all the maps I have completed so far were built in 3 months or less... :P 0 Share this post Link to post
Ultraviolet Posted September 15, 2003 Use3D said:taking 7 years to release anything worth looking at?Actually... Fredrik, can I tell him? 0 Share this post Link to post
Use Posted September 15, 2003 Fredrik said:It's called sarcasm. At least that's what I wish it was. 0 Share this post Link to post
Ultraviolet Posted September 15, 2003 Cyb said:too many fucking cacodemons Fredrik's levels are fun if you're playing co-op with one other person and a dehacked patch to beef up the chaingun (high firing rate and a max ammo of something like 2000). Also helps to have a good firing sound, because that silly pistol "pop" that came with Doom is just... stupid. I think two people with chainguns pinning down a horde of cacodemons is like, the coolest thing ever. 0 Share this post Link to post
pritch Posted September 15, 2003 Ego everywhere plus a curious sense of Swedish self-satisfaction. 0 Share this post Link to post
Fletcher` Posted September 15, 2003 The map must have a due date of somewhere between the fourth and 32nd millennium, and must originate from Sveeden. 0 Share this post Link to post
The Ultimate DooMer Posted September 15, 2003 1. 10000 sectors and [an error occured while processing this directive] linedefs. 2. The map must take at least an hour to complete. 3. The map must not, under any circumstance, have less than 200 sidedefs and 50 sectors on view at any one time. 4. Framerates over 10 FPS are strictly prohibited. 5. The layout must be as complex as possible to make sure that even the most patient DooMer gets annoyed at wandering around countless grey passages, all with identical detail, doors etc. 6. The rocket to monster ratio must be at least 1000:1 Job said:You can't have a Fredrik style map without teh Fredrik, silly! You obviously haven't played Europa 3 by Erik Alm then... 0 Share this post Link to post
Enjay Posted September 15, 2003 Fredrik said:What do you think makes a Fredrik style map? Being authored by a guy who would start a DW thread to ask what characterises his maps. :-P 0 Share this post Link to post