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The Ultimate DooMer

What makes a TUD-style map?

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Ok, this (unlike the previous few) is a serious one, as I've always wondered what people remember my maps for. So - what distinctive features do my maps have? (as most of the maps I make do have something in common)

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I haven't played many of your maps but as I recall the ones I did play were large and maze-ish, with a kind of nostalgic tone.

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Ichor said:

Dummy players in open view, and usually in the line of fire.

Ah yes, that's another hallmark of UDoomer's maps :P

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5hfifty said:

Blue train stations.

That never have trains.

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Destroyer said:

Calling voodoo dolls manikins and keycards in all kinds of funky colors


I think you misunderstood something. It is what there makes his maps, not anything about his person.

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Torn said:

I think you misunderstood something. It is what there makes his maps, not anything about his person.

Replaced.

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Someone has to say it - The "Innovative Ideas and Concepts" of which you seem to be master. :-)

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Nanami said:

Funny scripts, unintentionally hilarious monologues, and fog. =)


Heh, that's one of my Mock 2 maps...

ravage said:

That never have trains.


Well, some of them do (ok, 3 of them do).

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TUD maps have cool new shotgun and chaingun sounds. Yay, the chaingun actually sounds satisfying now, and not like a pop-gun!

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