The Ultimate DooMer Posted September 17, 2003 Ok, this (unlike the previous few) is a serious one, as I've always wondered what people remember my maps for. So - what distinctive features do my maps have? (as most of the maps I make do have something in common) 0 Share this post Link to post
DooMBoy Posted September 18, 2003 High difficulty level, deep and involving. 0 Share this post Link to post
Draconio Posted September 18, 2003 I haven't played many of your maps but as I recall the ones I did play were large and maze-ish, with a kind of nostalgic tone. 0 Share this post Link to post
Ichor Posted September 18, 2003 Dummy players in open view, and usually in the line of fire. 0 Share this post Link to post
DooMBoy Posted September 18, 2003 Ichor said:Dummy players in open view, and usually in the line of fire. Ah yes, that's another hallmark of UDoomer's maps :P 0 Share this post Link to post
Amaster Posted September 18, 2003 Cyb said:http://cyb.vect.org:8080/pics/DOOM0139.png 0 Share this post Link to post
Nanami Posted September 18, 2003 Funny scripts, unintentionally hilarious monologues, and fog. =) 0 Share this post Link to post
Fletcher` Posted September 18, 2003 5hfifty said:Blue train stations. That never have trains. 0 Share this post Link to post
Torn Posted September 18, 2003 Cyb said:http://cyb.vect.org:8080/pics/DOOM0139.png Ditto :P 0 Share this post Link to post
Kate Posted September 18, 2003 Monsters that appear in odd places and keycards in all kinds of funky colors 0 Share this post Link to post
Torn Posted September 18, 2003 Destroyer said:Calling voodoo dolls manikins and keycards in all kinds of funky colors I think you misunderstood something. It is what there makes his maps, not anything about his person. 0 Share this post Link to post
Kate Posted September 18, 2003 Torn said:I think you misunderstood something. It is what there makes his maps, not anything about his person. Replaced. 0 Share this post Link to post
Enjay Posted September 18, 2003 Someone has to say it - The "Innovative Ideas and Concepts" of which you seem to be master. :-) 0 Share this post Link to post
The Ultimate DooMer Posted September 18, 2003 Nanami said:Funny scripts, unintentionally hilarious monologues, and fog. =) Heh, that's one of my Mock 2 maps... ravage said:That never have trains. Well, some of them do (ok, 3 of them do). 0 Share this post Link to post
beezee88 Posted September 18, 2003 TUD maps have cool new shotgun and chaingun sounds. Yay, the chaingun actually sounds satisfying now, and not like a pop-gun! 0 Share this post Link to post