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Bloodshedder

RTC-3057 Preview

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FP ! Props to all logged in trolls !

Finally got it !

Great news. I'm really looking foward for the release. Now we need news about Millenium.

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Uh, sargebaldy. This isn't the first doom project to use that shade of blue. I think it was fughdm01.

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Green fist = understandable
Green fist with knuckle spikes = silly

Question, if you choose a different player color, will your fist change color accordingly?

Oh and it looks 1337, btw.

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I agree, how silly of us to have spikes... really...

Ahem, if I had to punch a demon, I'd go for spikes too.

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Vile said:

I agree, how silly of us to have spikes... really...

Ahem, if I had to punch a demon, I'd go for spikes too.


Yep...There's a reason for the spikes.

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Shaviro said:

Yep...There's a reason for the spikes.


OMG a Dane!

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Bah, Nimrod ripoff...

:p

Nice work Shav.

Now. anyone know how to reach Kurt? dammit he's hiding from me or something.

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kristus said:

Now. anyone know how to reach Kurt? dammit he's hiding from me or something.

pretty sure he left the community so umm... email?

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... making it the first pwad to have a story integrated within the levels themselves.


what

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Those screenshots are truly badass!
All those little details must have cost quite a bit of effort.

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As long as they get rid of that annoying, pointless, unsolvable floor puzzle, I'm sold! :]

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Damon said:

As long as they get rid of that annoying, pointless, unsolvable floor puzzle, I'm sold! :]

What's that you say? You're dumb? Oh, OK. :P

The solution is on one of the wall consoles earlier in the level.

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A rule of gaming: Any game where you have to memorize something you saw on a wall, or write down a combination, is a bad game. Especially in Doom. Geeze, yeah, I'm dumb for missing a pixelated background/atmosphere image on some console somewhere. Guess I was too busy shooting baddies. :p

But yeah, thanks, I'll look for that next time I play through. Now that I know where to look.

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Damon said:

Any game where you have to memorize something you saw on a wall, or write down a combination, is a bad game.

DUMB.

However, the puzzle would have been more interesting if there were a few monsters trying to kill you as you try to figure out which direction to enter the combination from.

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Damon said:

A rule of gaming: Any game where you have to memorize something you saw on a wall, or write down a combination, is a bad game.


heh. Good thing you aren't making games or doom mods! :P
Your "rule of gaming" sounds extremely boring and uninteresting.

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I think the floor puzzle comment is fair enough. I can see how it could annoy some people. I think you just have to make the hints really obvious. And whats obvious to the level designers that have played-tested the level umpteen times is not gonna be obvious to those who haven't. I certainly thought some of the rtc demo puzzles were a bit obscure. Especially trying to work out which direction to start the floor puzzle from...

And what sort of spaceship would have some weird floor puzzle as a password system anyway ? :P

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Damon said:
A rule of gaming: Any game where you have to memorize something you saw on a wall, or write down a combination, is a bad game. Especially in Doom. Geeze, yeah, I'm dumb for missing a pixelated background/atmosphere image on some console somewhere. Guess I was too busy shooting baddies. :p

Sounds like you do not like Hexen's "Tomb of Zedek".
Can't even remember three symbols?

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Just be thankful it's not Hexen 2's floor puzzle. That one gives new meaning to the word 'annoying'.

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