Bloodshedder Posted October 5, 2003 Sarge Baldy has let me know that he has posted a preview of RTC-3057 at his Hardass Doom Reviews site. It includes some commentary to go along with the eight new screenshots of the first hub. This is yet another reason to hope that RTC-3057 gets released before the end of this decade. 0 Share this post Link to post
Darkstalker Posted October 5, 2003 FP ! Props to all logged in trolls ! Finally got it ! Great news. I'm really looking foward for the release. Now we need news about Millenium. 0 Share this post Link to post
Fletcher` Posted October 6, 2003 Uh, sargebaldy. This isn't the first doom project to use that shade of blue. I think it was fughdm01. 0 Share this post Link to post
sargebaldy Posted October 6, 2003 i stand corrected. and so does the page. 0 Share this post Link to post
Job Posted October 6, 2003 Green fist = understandable Green fist with knuckle spikes = silly Question, if you choose a different player color, will your fist change color accordingly? Oh and it looks 1337, btw. 0 Share this post Link to post
Vile Posted October 6, 2003 I agree, how silly of us to have spikes... really... Ahem, if I had to punch a demon, I'd go for spikes too. 0 Share this post Link to post
Shaviro Posted October 6, 2003 Vile said:I agree, how silly of us to have spikes... really... Ahem, if I had to punch a demon, I'd go for spikes too. Yep...There's a reason for the spikes. 0 Share this post Link to post
Torn Posted October 6, 2003 Shaviro said:Yep...There's a reason for the spikes. OMG a Dane! 0 Share this post Link to post
Chris Hansen Posted October 6, 2003 Torn said:OMG a Dane! OMG another one!! 0 Share this post Link to post
Sporku Posted October 6, 2003 Me want! Me want now!! ARg! ^^ Stupid Post ^^ 0 Share this post Link to post
kristus Posted October 6, 2003 Bah, Nimrod ripoff... :p Nice work Shav. Now. anyone know how to reach Kurt? dammit he's hiding from me or something. 0 Share this post Link to post
sargebaldy Posted October 6, 2003 kristus said:Now. anyone know how to reach Kurt? dammit he's hiding from me or something. pretty sure he left the community so umm... email? 0 Share this post Link to post
Cyb Posted October 6, 2003 ... making it the first pwad to have a story integrated within the levels themselves. what 0 Share this post Link to post
Arno Posted October 6, 2003 Those screenshots are truly badass! All those little details must have cost quite a bit of effort. 0 Share this post Link to post
Damon Posted October 8, 2003 As long as they get rid of that annoying, pointless, unsolvable floor puzzle, I'm sold! :] 0 Share this post Link to post
Ultraviolet Posted October 8, 2003 Damon said:As long as they get rid of that annoying, pointless, unsolvable floor puzzle, I'm sold! :] What's that you say? You're dumb? Oh, OK. :P The solution is on one of the wall consoles earlier in the level. 0 Share this post Link to post
Damon Posted October 13, 2003 A rule of gaming: Any game where you have to memorize something you saw on a wall, or write down a combination, is a bad game. Especially in Doom. Geeze, yeah, I'm dumb for missing a pixelated background/atmosphere image on some console somewhere. Guess I was too busy shooting baddies. :p But yeah, thanks, I'll look for that next time I play through. Now that I know where to look. 0 Share this post Link to post
Ultraviolet Posted October 13, 2003 Damon said:Any game where you have to memorize something you saw on a wall, or write down a combination, is a bad game.DUMB. However, the puzzle would have been more interesting if there were a few monsters trying to kill you as you try to figure out which direction to enter the combination from. 0 Share this post Link to post
Shaviro Posted October 13, 2003 Damon said:A rule of gaming: Any game where you have to memorize something you saw on a wall, or write down a combination, is a bad game. heh. Good thing you aren't making games or doom mods! :P Your "rule of gaming" sounds extremely boring and uninteresting. 0 Share this post Link to post
The Flange Peddler Posted October 13, 2003 I think the floor puzzle comment is fair enough. I can see how it could annoy some people. I think you just have to make the hints really obvious. And whats obvious to the level designers that have played-tested the level umpteen times is not gonna be obvious to those who haven't. I certainly thought some of the rtc demo puzzles were a bit obscure. Especially trying to work out which direction to start the floor puzzle from... And what sort of spaceship would have some weird floor puzzle as a password system anyway ? :P 0 Share this post Link to post
Hirogen2 Posted October 13, 2003 Damon said: A rule of gaming: Any game where you have to memorize something you saw on a wall, or write down a combination, is a bad game. Especially in Doom. Geeze, yeah, I'm dumb for missing a pixelated background/atmosphere image on some console somewhere. Guess I was too busy shooting baddies. :p Sounds like you do not like Hexen's "Tomb of Zedek". Can't even remember three symbols? 0 Share this post Link to post
Ichor Posted October 13, 2003 Just be thankful it's not Hexen 2's floor puzzle. That one gives new meaning to the word 'annoying'. 0 Share this post Link to post
Shaviro Posted October 13, 2003 There's a reason for the floor password. Just wait for Hub1 ;) 0 Share this post Link to post
Julian Posted October 13, 2003 Bah, I guess no one liked the floor puzzle soundtrack. 0 Share this post Link to post
Shaviro Posted October 13, 2003 Julian said:Bah, I guess no one liked the floor puzzle soundtrack. I do =DD 0 Share this post Link to post