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The Doomer

Displaying 3d OpenGL tricks correctly

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I was wondering if a future version of ZDOOMGL will properly display the OpenGl 3d trick like in the gltricks.wad Right now all thats displayed is the sky in a vertical block. You should be able to see stuff above and behind where the vertical sky sector is.

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Well, part of the problem is I made it so ZDoomGL tries to simulate how the software version draws walls (so it won't draw the ceiling of walls behind 1 sided lines, etc) and that trick kind of got broken.

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