R_Seriouz Posted October 16, 2003 It seems like here, ya'll have very few of my favorite demon: The Spider Mastermind.if someone would be so kind as to tell me where i could get some images and sound clips of the spider mastermind, i would greatly appreciate it. EDIT: or at least show me some spider mastermind stuff.. thanks Thanks, R_Seriouz 0 Share this post Link to post
Nanami Posted October 16, 2003 You can rip sounds and sprites directly from Doom(2).wad using a utility like WinTex, XWE, or DeePsea. 0 Share this post Link to post
Vile Posted October 16, 2003 http://www.cyber.ret.ru/gall/index.php?RollID=blidg&FrameID=06 Nice spider mm pic, along with some other art if you use the back/next buttons in a foreign language (you can tell by the addresses in the status bar). 0 Share this post Link to post
R_Seriouz Posted October 16, 2003 ok. thanks so, i can rip out the sounds using WinRar and stuff? i used this method in ripping out Serious Sam music files, so i was just askin... Thanks 0 Share this post Link to post
Nanami Posted October 16, 2003 No, WinRar is for zips and rars. You need a program that deals with wads. 0 Share this post Link to post
R_Seriouz Posted October 16, 2003 oh... ok just. checking EDIT: it says on XWE that i can't open the Doom2 wad file, or i don't have access to it. it sayed "Access denied"..... 0 Share this post Link to post
Nanami Posted October 16, 2003 That's unusual. Do you have Doom2.wad open anywhere else, or is it checked as read only? 0 Share this post Link to post
R_Seriouz Posted October 16, 2003 umm.... i dunno but i'll keep workin on it 0 Share this post Link to post
R_Seriouz Posted October 16, 2003 umm.. lemme check... i think i got the wrong version... could ya post the link? EDIT: ohhh!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! ok! thanks Nanami!!! i'll check it out now EDIT 2: sorry for the double post shown above EDIT 3: what's the hell baron called on xwe? 0 Share this post Link to post
m0l0t0v Posted October 17, 2003 what's the hell baron called on xwe? I dont recall entirely by it started with boss ... 0 Share this post Link to post
BlueSonnet Posted October 17, 2003 Enemy sprites start with the a main name of 4 characters then a angle name of another 2-4 characters (eg playa1 for front view of the marine during the first walk frame, or trooc3c7 for the side view of the imp's third walking frame, etc you'll get the idea) The character names are as follows. play for the player (marine) poss for zombieman spos for sergeant troo for imp sarg for demon head for cacodemon skul for lost soul boss for baron cybr for cyberdemon spid for spiderdemon for doom2 fatt for mancubus bspi for arachnotron vile for archvile bos2 for hellknight pain for pain elemental (i think) cpos for chaingunner skel for revenant Just for reference. :) 0 Share this post Link to post
engineer Posted October 17, 2003 I've always wondered: Why is the Imp called "Troo" and the Demon called "Sarg"? 0 Share this post Link to post
BlueSonnet Posted October 17, 2003 engineer said:I've always wondered: Why is the Imp called "Troo" and the Demon called "Sarg"? It might have something to do the zombieman (trooper as in troo) and the zombie sergeant (sargeant as in sarg). I suppose when id were programming doom those were the original sprite names but later on it changed and id didn't really want to make a big fuss over the sprite names in order to get the game done quicker. My rough theory anyway. Besides the sprite names need to start of with a 4 character phrase and imp is a 3 character phrase (could have something like imp1 though) 0 Share this post Link to post
Python_Junkie Posted October 17, 2003 I think it's more along the lines of the Imps being the "troopers" of Hell with the Demons being the "Sergeants" of Hell ;) 0 Share this post Link to post
Quasar Posted October 17, 2003 This has been asked so often it should really have its own FAQ, but the answer to the question of DOOM's weird sprite names (as well as corresponding internal object type names in the source code) is in the DOOM Bible. The original enemies were indeed to be called Trooper of Hell, Sergeant of Hell, etc. There were only to be two of what we now call Barons, and they were to be called the Bruiser Brothers (hence BRUIS). The other sprite names are fairly straight forward, and the DOOM II names were probably just made up before they knew what they'd call the enemies for sure (Mancubus is called FATSO in the source, for example, and his sprite is FATT). The sort of silly original enemy names went the way of the rest of the DOOM Bible when Tom Hall quit. 0 Share this post Link to post