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XDelusion

Preparing an outdoor map.

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I'm having one of the brain fart deals again.

What is it that I need to do again to prepare an outdoor area?

You draw a square or what ever, then you draw another square around it counter clock wise or something right? I can't seem to remember.

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Are you talking about a sky? You need the actual outdoor sector you'll be walking in, a sector around it with both flats F_SKY1, and another one around that with the same flats, but with a ceiling height the same as its floor.

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Build a sector, make sure that the ceiling height is the same as the floor height and both are using F_SKY1, then build another sector inside (with no upper textures). This inner sector is the actual outdoor area.

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I got it...


...and no I just needed a simple reminder, not advice to hunt down a reminder, that's too much work which is why I asked. Make sence?

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You might also want to use ZDoom's 9:Line_Horizon() feature. I use it in an
partially-outdoor map with a building who is set in an endless-grass landscape.

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