Nanami Posted October 31, 2003 By "base-style" you mean "slige-style" I hope. Because that's all there is. =) 0 Share this post Link to post
Darkhaven3 Posted October 31, 2003 I must have a different version of slige than you;I have gothic/wood and base. 0 Share this post Link to post
stoned Posted October 31, 2003 Seems interesting, im in. I'll take umm... map 04 0 Share this post Link to post
The Flange Peddler Posted October 31, 2003 This sounds quite cool. I'll take a map. Never played a Slige map before... be interesting to see what it can spew out 0 Share this post Link to post
stoned Posted October 31, 2003 btw, what do you think is the best frontend for Slige? SDLaunch? 0 Share this post Link to post
sargebaldy Posted November 1, 2003 i didn't know there was a frontend :) that'll make things easier, thanks. 0 Share this post Link to post
sargebaldy Posted November 1, 2003 ok, how i've done it i've just made a few slige megawads and assigned each person to choose a map from it. please tell me what map you decide to modify. i'm not sure who exactly is still in, so if you want to be added in let me know. zarcyb - slige1.zip ralphis - slige2.zip assmaster - slige3.zip stoned - slige4.zip nanami - slige5.zip darkhaven3 - slige6.zip blackfish - slige7.zip deathz0r - slige8.zip any other takers? 0 Share this post Link to post
stoned Posted November 2, 2003 umm, honestly the slige maps are just so awful that trying to modify them to something good is basically the same thing as starting from scratch... so i'm not sure if there is any point in this. 0 Share this post Link to post
sargebaldy Posted November 2, 2003 what? you can change everything except the basic structure. you can add rooms, change the whole texture scheme, delete all the original monsters and add new ones from scratch, add detail, add some new rooms if you'd like... i don't see that it's that hard. 0 Share this post Link to post
sargebaldy Posted November 2, 2003 i've decided people can make their maps for zdoom too if they so wish. so have fun really butchering those maps :D 0 Share this post Link to post
The Flange Peddler Posted November 2, 2003 The Flange Peddler said:This sounds quite cool. I'll take a map. Never played a Slige map before... be interesting to see what it can spew out *cough* 0 Share this post Link to post
mephisto00 Posted November 2, 2003 I'd take map09, if that's available 0 Share this post Link to post
sargebaldy Posted November 2, 2003 ack, sorry. /me cooks up more wads. 9 is me and espi is 10. monochrome - 11 flange peddler - 12 mephisto - 13 0 Share this post Link to post
Johnatone Posted November 2, 2003 i PH'd, er, PM'd you, i'm in, this sounds like fun. w00t. hope i'm not too late :) also, if the number of volunteers doesn't get any bigger, are we allowed to modify more maps? 0 Share this post Link to post
sargebaldy Posted November 2, 2003 i changed it a while back so that each zip would be a personal megawad (for reasons of fairness), so yeah, if you have time you can do two from your set :) 0 Share this post Link to post
Johnatone Posted November 2, 2003 sargebaldy said:i changed it a while back so each player can pick a map from their own megawad (for reasons of fairness), so yeah, if you have time you can do two :) 0wnz, i'm in, can't wait! wait, is there a deadline on this? as in, when it needs to be done by? 0 Share this post Link to post
sargebaldy Posted November 2, 2003 yeah, you have until Monday, November 10th @ 8am (GMT). although if you'd like you can always work on it more afterward and put out your own updated release :) 0 Share this post Link to post
Johnatone Posted November 2, 2003 sargebaldy said:ack, sorry. /me cooks up more wads. 9 is me and espi is 10. monochrome - 11 thank you. :) 0 Share this post Link to post
sargebaldy Posted November 3, 2003 yeah like i said i couldn't tell for some people. for all i knew that just meant you gave the project a green light but didn't want to contribute yourself. anyway, here you go. 0 Share this post Link to post
Johnatone Posted November 3, 2003 heh, ever single map i've played so far in my search for my map starts off in a room with the exact same basic structure. other than that there's been a nice bit of variety. :) 0 Share this post Link to post
stoned Posted November 3, 2003 scarecrow said:heh, ever single map i've played so far in my search for my map starts off in a room with the exact same basic structure. You mean the "s room", that's kind of like the "signature" of Slige. You know s, as in slige. It's so that people won't just upload slige maps and claim them to be their own work, they have to at least bother to edit that room. :) 0 Share this post Link to post
The Flange Peddler Posted November 4, 2003 Hmmm most of thse maps are just linear sets of rooms :P Anyway, I've found one that looks alvagable. I notice there's a feew new textures and flats. Who put them in there? 0 Share this post Link to post
Fletcher` Posted November 4, 2003 Hmm, I've only found one map worth working on. Heh. Do all the slige wads have the same TEXTURE lump and patches? 0 Share this post Link to post
sargebaldy Posted November 4, 2003 perhaps not, it might depend on what random textures appeared between those 32 maps. shouldn't be a problem putting them into one full texture lump though. 0 Share this post Link to post
stoned Posted November 5, 2003 Is this intended to work as a real Doom2 episode or just 32 single levels? I mean can i make this map04 of my very challenging and put barons of hell and plasma rifles and what not in it? And how about the style? Should the early levels be in the base style as in Doom2 or can i use hellish textures and stuff like that? (all these Slige maps seem to be in hellish style anyway). I say lets just make 32 fun levels and not care about how big and challenging or in what style they should be. 0 Share this post Link to post
sargebaldy Posted November 5, 2003 yeah just make whatever. it's not like i'm going to slap a story on it or anything. 0 Share this post Link to post
sargebaldy Posted November 5, 2003 sure. edit: as long as it's something like mod, midi, mus, etc. no mp3s or oggs please. 0 Share this post Link to post