Arioch Posted October 26, 2003 Randy Heit has released the long-awaited ZDoom 2.0.48, then followed it with 2.0.49 as a bugfix release. What's new since 2.0.47? Well ... you should probably read the changelog from the source code, but there are quite a few major changes, including an uncapped frame rate, updated networking code that should be quite a bit more resilient to de-sync situations, the ability to use nearly any graphic from the WAD file as a texture or flat in the level--so basically, loads of new editing features and tons of bugfixes. Download at the ZDoom homepage now! Edit: 2.0.50 is out now, enjoy! - Cyb 0 Share this post Link to post
Ralphis Posted October 26, 2003 Have I mentioned Zdoom is the sourceport used by my soon to be released SEKRET PROJEKT 0 Share this post Link to post
sargebaldy Posted October 26, 2003 ...and there's 50. which seems only to fix a bug report that i made. 0 Share this post Link to post
Naked Snake Posted October 26, 2003 sargebaldy said:...and there's 50. which seems only to fix a bug report that i made. Damn you Baldy, that's 2 cabs in one day I had to download :-P 0 Share this post Link to post
Scuba Steve Posted October 26, 2003 Ralphis said:Have I mentioned Zdoom is the sourceport used by my soon to be released SEKRET PROJEKT Arioch said:You mean soon to be cancelled. In Ralphis' defense... none of his other projects were "cancelled" 0 Share this post Link to post
AdamW Posted October 26, 2003 so just as id announce that doom3 will have a capped framerate, randy uncaps the framerate on zdoom? :D 0 Share this post Link to post
Torn Posted October 26, 2003 AdamW said:so just as id announce that doom3 will have a capped framerate, randy uncaps the framerate on zdoom? :D úhm, he did that quite some time ago... 0 Share this post Link to post
Fletcher` Posted October 26, 2003 We are all Randy's bitches. Hail to the Zpimp! 0 Share this post Link to post
Naked Snake Posted October 27, 2003 50 still has that start in the floor bug, I see it when I use Ultimate Doom, but you know what? I dun care! 0 Share this post Link to post
Fletcher` Posted October 27, 2003 It apparently doesn't like custom palletes, since it's showing index #0 to be pure white. 0 Share this post Link to post