Bloodshedder Posted November 5, 2003 The Ultimate DooMer has written in about the latest update to his page of DooM. The third zone of his Super Sonic DooM project has been completed and screenshots posted, and after finishing his Plutonia II map, he plans on converting his project to ZDoom's new texturing system. 0 Share this post Link to post
Vile Posted November 5, 2003 Interesting screenies, keep up the good work! Perhaps Plutonia II will be ready for the big 10... maybe? Okay hopefully. 0 Share this post Link to post
Andy Olivera Posted November 5, 2003 I just looked at the screenshots and noticed that MAP20 of Plutonia 2 is the same level as HR2 MAP17. Wonder how that happened... 0 Share this post Link to post
Vile Posted November 5, 2003 Hah, that's a good question. I haven't looked at the screenshots in a while so it didn't occur to me. BTW, did you get Zokum's map29? 0 Share this post Link to post
Job Posted November 5, 2003 Looks like his monitor has a serious gamma problem. Damn. I sure do love Doom. 0 Share this post Link to post
The Ultimate DooMer Posted November 5, 2003 Job said:Looks like his monitor has a serious gamma problem. Mine, Metabolist's or the HR2 guy's? 0 Share this post Link to post
m0l0t0v Posted November 5, 2003 Looks like his monitor has a serious gamma problem.Yes, the screens on Metabolists site do like rather bright. Odd, they looked fine a few weeks back... 0 Share this post Link to post
Andy Olivera Posted November 6, 2003 BTW, did you get Zokum's map29? I've seen some shots of it and it looks great, but I still haven't played it. The final testing is going good. I made the mistake of doing all my testing using MBF. I completely forgot that BooM/MBF fixed many of the Linedef triggers(lower to nearest, etc.). Luckily, I think most of them have been found. The release is getting closer. While waiting for Zokum's level I've mixed most of the HR2 music into WAV files, so I should also have a decent quality soundtrack in MP3 format. The music rocks... 0 Share this post Link to post