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Simbey

Wolfenstein 3D map to Doom converter

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Grimm said:

Intersting, but there is WolfenDoom, you know.


yes, but there are far more maps for wolf3d than the ones that came packaged with it.

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Grimm said:

Intersting, but there is WolfenDoom, you know.

I guess you never ever did anything just for the fun of it...

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Looks good, would like to see more progress on this.


Hey, thanks! What would you like to see added?

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Random placement for both doom and doom2 monsters/weapons, amount of monsters and ammo based on skill level, option for use of normal doors (for other port compatibility), endboss at the end of each episode/game, scattered marine corpses (normal and gibbed), random blood/brain/flesh pool placement and appropiate light levels.

PS: have you tried fiddling with the SLIGE source? ;-) I've been dying to see a better/improved RMG. Mr. Chess hasn't touched it in over 2.5 years :(

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Okay, my conversion program puts in monsters now. I'll look into putting in other generic objects soon.

I haven't ever looked at SLIGE, but when I have some more free time, I'll certainly take a look.

But for now, I suppose one could always use the Spear of Destiny Game Creator + my conversion tool for random Doom maps. ;-)

http://www.simbey.com/doom/wolf5.gif
http://www.simbey.com/doom/wolf6.gif

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VERY cool indeed.

Though unlike what XDelusion said, there are at least four people in this thread who can code :P

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Sounds like a cool idea. Too bad the screenshots don't load... I'd get this if I had Wolfenstein. Someone send me some Wolf maps! =D

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Yeah teh screenshots and link will not load. If anyone can mirror this, I'd like to test it out. Sounds funtacular.

/me prepares to convert xmaswolf...

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Sorry about the broken links! My server's in Nevada, and sometimes the host has power/connectivity outages... Let's hope they've fixed it! My mail server is there too! :-(

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