Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
Sign in to follow this  
Linguica

File I/O

Recommended Posts

Skulltag should have some way for a server to store data indefinitely. I was talking with people about how one could hack a quasi-MMORPG into a Skulltag level using ACS and so on, but it would require some sort of I/O to store character data server side. Obviously I don't know how it would work exactly but like, have the ability to store data, have it in a flat file in a subdir or something. Then you could haxor some ACS to do character save/load, determine their weapons/health and shit like that.

just an idea

Share this post


Link to post

Well, unfortunately I had to disable file I/O ACS functions because people like Cyb bitched their asses off, stating how people could make malicious WADs that just endlessly dumped info to files, taking up space on your HD.

If this were to be done, it'd have to be handled specifically in the code. Don't expect me to code that in.

Share this post


Link to post

It'd be fun but MMORPGs and even quasi-MMORPGs are a LOT of work and require tons of bandwidth and servers too. It's not really practical. Unless of course, someone wants to give he $60k/yr. to do it :P

Share this post


Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  
×