Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
Sign in to follow this  
Rat-Arsed

Rendering Issues

Recommended Posts

Hi all,

I created a map using DeePsea under the ZdoonHexen project and ran it under ZdoomGL. When I load my wad and start going through the level I notice the engine refuses to render properley in place of some nodes.

An exmaple below:

[img]http://groups.msn.com/_Secure/0QgDkAr0S3FVfauOjxTVXtDQ8i9JcjsoKKo0eZPXbWgVqL4HrpLhtptg3XMO8qCK6*EHkr3LKR8EnnSxRrSjah1vczThVgcoIoEaLudPrCqw/DOOM0009.jpg?dc=4675447869979813353[/img]

What could be causing this?
I already ran zdbsp and had it fix the nodes for GL, but that made no difference.
I'm using an NVIDIA RIVA TNT2 Model 64 Grpahics card at 4X AGP with an AMD Athlon XP 1.6Ghz Processor.

I've had to use the [img] because the [url] wouldnt work...just copy and paste in browser.

Share this post


Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  
×