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MrDoomMaster

Best Source Port?

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Hey guys. I'm sure this topic has been covered an infinite number of times, but I guess I have to try my luck and ask once more. I am truly sorry for any inconvenience.

I would like to know the best source port available. If there is no "best" then I would prefer each person give their opinion on the one they like most, and why. I'm trying to get an idea of which is better, but I don't know which ones to try out.

Right now I'm using jDOOM, and it's REALLY awesome. I like the lighting effects, the ability to use the mouse to look around, and it's overall nicer looking. The only problem with it is that no one is ever playing online. The master server I use is doomsdayhq.com and there are hardly people online.

If someone could also give me a good server for jDOOM games, that would be absolutely awesome. Thanks everyone, I appreciate all cooperation.

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I suggest you use the Search Forums feature. This question has been hotly debated on so many occasions that I doubt many people will be too motivated to go over it again. Apart from the real zealots, that is.

However, if you indicate what your priorities are (graphical enhancement, compatibility with the original game, new gameplay features, multiplayer, etc.), then people will be better able to suggest which one(s) might suit you best.

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I would prefer something with a LOT of gameplay options, very specific options. I like the options of Zdoom, but it lacks the graphical enhancements that jDOOM has. If I could combine Zdoom's options, jDOOM's graphics, and zdaemon's online popularity all in one (a lot of people play online with zdaemon, whereas none play online with jdoom), that would be my perfect source port. maybe I can combine them somehow without much effort? not sure. I hope everyone will work with me! thanks!


and I have tried searching, I can't really figure out keywords to search for... "port reviews"?

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Indeed, best not to feed the fire, so for RECOMMENDED source ports, here's my big 3.

1. ZDoom - many great features, support for games like heretic/hexen and strife somewhat (which is the best possibility, there was a message on the zdoom forums about the Strife source code being long gone: http://forum.zdoom.org/viewtopic.php?t=1170

You'll also find a bounty of quality addons made specifically for this port (dark7, distion, and so on).

2. PrBoom - great compatibility with the original game, making it the best choice for watching demos made with the original game executables such as those found at Compet-N

3. JDoom - Used to be my favorite, and the Doomsday engine also handles heretic and hexen very respectably (perhaps better than zdoom, I'm not very familiar with the comparison) but I'd keep it around for one very good reason, the Doom 64 TC: http://www.doom2.net/~elbryan/abs-download.html

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MrDoomMaster said:

I like the options of Zdoom, but it lacks the graphical enhancements that jDOOM has.

Sounds as if you might like ZdoomGL.

MrDoomMaster said:

and I have tried searching, I can't really figure out keywords to search for... "port reviews"?

OK, this is a search for occurrences of the word "port" in thread titles, restricted to the Source Ports forum. This is the same search, but for all open forums.

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well....it's depend on what u want from doom


if u want:
most game features: ZDoom (lots of modern doom!)
most network players: DoomConnector or zdaemon (doom online!)
most Graphic enhanced: Doom Legacy (3d floors are nice!)


personally, i like GLZdoom (a GL version of zdoom) but lots of bugs and problem, so i playing zdoom now

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johnc753 said:

most Graphic enhanced: Doom Legacy (3d floors are nice!)



If you want graphic enhancement, JDoom is much better than Legacy!

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johnc753 said:

most Graphic enhanced: Doom Legacy (3d floors are nice!)



Legacy is a walking time bomb with a good net code.


Jdoom can do 3d floors as well....you just gotta know how to do that trick....

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Deathman said:

Legacy is a walking time bomb with a good net code.


Jdoom can do 3d floors as well....you just gotta know how to do that trick....



It's a hack so it can't be 'just as well'. BTW, the fakeness of the 3D-bridges in the Doom64 TC were quite obvious to me...

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MrDoomMaster said:

Right now I'm using jDOOM, and it's REALLY awesome.


Yeah, jDoom is pretty cool. My favorite visuals-wise. ZDoom is cool technical wise, although ZDoomGL may be the best of both (haven't tried it yet :-P)



HAPPY BIRTHDAY "DOOM"!!!!!!!

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Doom Dude said:

Legacy, ZDoom and JDoom...... they're all cool.


You know, he has a point. My port of choice, by a very long way, is Zdoom, but yes, they are all cool.

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Depends on what you want really.

Prboom has great compatibility.
Zdoom has good editing features, tho it's scripting is really weak. Once Eternity gets back level scripting it'll be far more powerful then zdoom when it comes to editing features.

There are no other ports worth mentioning really.

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>There are no other ports worth mentioning really.

Touch harsh don't ya think? - I agree with the general consensus of jDoom for graphics/3D sound/Music and ZDoom for level editing (Although Doom 64 TC is a major exception to that rule), Legacy doesn't get much of a look in these days but it does have split screen play which is neat.

I use jDoom because it does what I want and is easy to mod with new weapons/graphics/skyboxes/features (from crouching to fog to rain effects) using the various jPacks that are around. That's why I use it and make stuff for it.

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I prefer ZDoom, just because it has better than average graphics and is pretty straight forward, but Legacy is pretty cool with all the 3D things.

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EDGE all the way. The amount of capabilities it has, and the easy as hell editing makes my list of favorite, with Legacy behind it (good split-screen fun). Jdoom, then Zdoom. Zdoom is buggy and feels lacking...I don't know why.

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Chu said:

EDGE all the way. The amount of capabilities it has, and the easy as hell editing makes my list of favorite, with Legacy behind it (good split-screen fun). Jdoom, then Zdoom. Zdoom is buggy and feels lacking...I don't know why.



ZDoom buggy? To me it seems it's the only source port that actually gets is bugs fixed. With most other developers it's like talking to walls when it comes to stuff like this. Actually I think that EDGE is much more problematic in most regards but to each his own...

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Yeah,,,but for some reason Zdoom feels incomplete.
It's still damn good, though.
...And isn't the new version of EDGE supposed to arive by the end of this month?

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Graf Zahl said:

ZDoom buggy? To me it seems it's the only source port that actually gets is bugs fixed. With most other developers it's like talking to walls when it comes to stuff like this.

Apparently you've never met Quasar then. :P

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WTF? I don't think that was called for.

As for bug fixes in Eternity, I have made numerous calls to the forum and community in general for complaints and issues, and whenever I get responses, I try to address them. A large number of bug fixes in betas 3, 4, and 5 were due to users pointing stuff out.

Now, you might wanna keep in mind the difference between bug fixes and feature requests. For instance, if you thought of the lack of hi-res screen modes in Eternity as a bug, that's incorrect. That would be a feature request, and when it comes to those, I prioritize them by many criteria, including my own desire to work on something at the time.

But, I have been very responsive to feature requests as well (adding drag-and-drop support for files in beta 4 was due to numerous user requests). And as far as Graf Zahl goes, his suggestions for EDF were the source of many of the v1.1 changes and additions. So how he can say that everyone but Heit is like a brick wall in this respect, I don't know.

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Quasar said:

But, I have been very responsive to feature requests as well (adding drag-and-drop support for files in beta 4 was due to numerous user requests). And as far as Graf Zahl goes, his suggestions for EDF were the source of many of the v1.1 changes and additions. So how he can say that everyone but Heit is like a brick wall in this respect, I don't know.



Hey, I didn't say 'everybody', I said 'almost everybody'. My response was meant primarily to describe EDGE's state. I never meant to insult you because obviously Eternity is one of the source ports that is seeing some active development that actually gets released. It's just that with some other source ports you report an error and there are 2 possibilities of what can happen:

1. The developers get defensive and respond in aggressive manner ( I have seen this many times with Legacy .)
2. Nothing at all. EDGE in particular seems to be a project where it is totally impossible to figure out whether something is done or not. I have absolutely no clue about the current state and the last release is way over a year old.

Does it surprise anyone that I don't use any of those anymore?

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Graf Zahl does have a point there. My two favorite ports are Zdoom and Eternity. And that's partially because their authors are so active. Zdoom gets updated faster than I can keep up with. And it I ever have a question about Eternity, Quasar is always available and willing to help.

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Graf Zahl said:

Hey, I didn't say 'everybody', I said 'almost everybody'. My response was meant primarily to describe EDGE's state. I never meant to insult you because obviously Eternity is one of the source ports that is seeing some active development that actually gets released. It's just that with some other source ports you report an error and there are 2 possibilities of what can happen:

1. The developers get defensive and respond in aggressive manner ( I have seen this many times with Legacy .)
2. Nothing at all. EDGE in particular seems to be a project where it is totally impossible to figure out whether something is done or not. I have absolutely no clue about the current state and the last release is way over a year old.

Does it surprise anyone that I don't use any of those anymore?

Ah ok, my mistake :) I myself am familiar with some defensive responses from other programmers. I really dunno why people want to be that way when it comes to their DOOM mods. Things work better when we cooperate.

It looks like EDGE is on the way out. There've been rampant rumors about the authors quitting for over a year now I think, so apparently either they have, or they're just working really slowly. Eternity has had some large release gaps in the past, usually either due to bad bugs I couldn't fix for a while, or just because I was sick of working on it :/

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