Apothem Posted December 8, 2003 How do you set up/create a set of path nodes for the bots from zcajun to use in a map? 0 Share this post Link to post
Szymanski Posted December 8, 2003 I dont think it uses them, which explains why it's so dumb. I only remember the Doombot (also based on zdoom) requiring nodes. 0 Share this post Link to post
Apothem Posted December 8, 2003 but i remember reading somewhere that zcajun is able to read them, but it can also go by verticies 0 Share this post Link to post
Enjay Posted December 8, 2003 May be of interest: http://zdoom.org/forum/viewtopic.php?t=1102 0 Share this post Link to post
iori Posted December 9, 2003 legacy uses Cajun, but it builds the pathnodes at the start of the map ( v1.41+ ). It would be nice to be able to manually tell bots where to go via editor pathnodes, which would be good for dm (a la q3/ut, etc) but definatly NOT in coop... [edit] Ignore this if legacy doesnt in fact use cajun...damn 19 year old brain, gotta shop around for a new one....[/edit] 0 Share this post Link to post
Rellik Posted December 9, 2003 Legacy uses different bots Iori. :) TonyD said he was going to add manual path nodes some time ago but we haven't heard anything from him since. They would be nice to have. Then we could make the bots better at navigating 3D structures. 0 Share this post Link to post