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cyber-menace

Doom Builder and ZDBSP

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I'm having a little trouble. How to I configure ZDBSP in Doom Builder. I tried all sorts of combinations but it always gives me some MASSIVE HOMs. What's wrong

zdbsp.exe -rg %F -o %F

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Doom Builder always writes a Doom format MAP01 wad file for nodebuilding (never Hexen format, so use any nodebuilder you like). The %F looks correct (the filename of the wad file to build nodes in) but I dont know zdbsp's parameters (RTFM). Try quotes like: "%F"

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if you're building a zdoom only map then just don't build nodes at all since zdoom will build them for you and then use zdbsp for the final build if you absolutly have to

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Interesting conecpt. Is Zdoom's internal nodes builder faster than BSP or slower? Because if it's slower I'll just continue the way I was for now.

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You need a nodebuilder to get into 3D mode, because the 3D renderer in Doom Builder uses the BSP tree too (its the only efficient way of rendering a doom map).

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Have you tried using another ZDoom/Hexen format compatible nodesbuilder, like DeePBSP? I think I'm right in assuming you can use that outside DeePSea, and there are no shareware limits. Damned fast and accurate (very rarely do you get any slime trails) too.

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DeepBSP eh? I might give it a try. Just as long as it's faster than BSP, whoa that thing takes awhile with large maps. It took nearly 3 minutes per build when I was working on map 19. I'll give DeepBSP a try.

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With the right parameters, ZenNode is way faster than BSP and generates very precise nodes. But ZenNode crashes quickly :(

Good luck with DeepBSP, I tried using it outside DeepSea but no luck. If you can make it work, let us know ;)

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