Vegeta Posted December 13, 2003 I have some problems with 60.cab Each time that I run that version (with any map), the game crash just after a few seconds (even if I just sit there without pressing any key). I don't know what is the problem. Version 38.cab was more stable, but I don't want to miss the wads designed for the new version. Any suggestion? If it helps, here is the error message that was displayed last time on DOOM2.wad map01 (without pressing any key). I asked Randy but it seems that he is too busy. Also I asked in http://forum.zdoom.org/ but they only suggest upgrade to Windows XP (something that I don't want to do). Damn, I really want to play Daedalus, but with this I can't. If someone have the time, I would really like to see a list of posible solutions. I know that this is not the funniest tread, but please, help a fellow doomer. ------- Code: ACCESS_VIOLATION Tried to read address 010a8043 Flags: 00000000 Address: 0051b31e Windows 9x 4.10 Build 67766446 A GS=0000 FS=0cf7 ES=0187 DS=0187 EAX=00000018 EBX=00000093 ECX=02c9dc1c EDX=f984a500 ESI=0000000c EDI=010f7434 EBP=000006c0 EIP=0051b31e ESP=0085faa4 CS=017f SS=0187 EFlags=00010202 CF- PF- AF- ZF- SF- TF- IF+ DF- OF- NT- RF+ VM- AC- VI- VP- FPU State: ControlWord=037f StatusWord=0120 TagWord=ffff ErrorOffset=004e071c ErrorSelector=035c017f DataOffset=0085f8a8 DataSelector=ffff0187 Cr0NpxState=0000000a MM0=0000000000000000 MM1=000000a7006b006b MM2=8000000000000000 MM3=a000000000000000 MM4=000000000000000a MM5=0000000c010f7434 MM6=000006c000000018 MM7=000001870085faa4 Running threads: fff5414d at 0051b31e* fff42b35 fff43bd1 fff43e65 Loaded modules: 77d60000 - 77dc7fff SETUPAPI.DLL 7fbf0000 - 7fbfdfff MPR.DLL 7f800000 - 7f80afff CFGMGR32.DLL 7fe40000 - 7fe48fff WINSPOOL.DRV bfe60000 - bfe65fff LZ32.DLL 7d2a0000 - 7d2a8fff HID.DLL 70000000 - 70039fff DINPUT8.DLL baaa0000 - baafefff DDRAW.DLL bfee0000 - bfee4fff NTDLL.DLL beaf0000 - beb63fff DSOUND.DLL bfe70000 - bfe75fff VERSION.DLL 00400000 - 0062cfff *ZDOOM.EXE 7fe10000 - 7fe3cfff COMDLG32.DLL 7fcb0000 - 7fe09fff SHELL32.DLL 10000000 - 10093fff FMOD.DLL 7b670000 - 7b688fff MSACM32.DLL bfdf0000 - bfdfffff WINMM.DLL 75de0000 - 75de9fff WSOCK32.DLL 794a0000 - 794b4fff MSWSOCK.DLL 75e40000 - 75e51fff WS2_32.DLL 70200000 - 70295fff WININET.DLL 63180000 - 631e4fff SHLWAPI.DLL 65340000 - 653dafff OLEAUT32.DLL 7ff20000 - 7ffe0fff OLE32.DLL 5cf00000 - 5cf5dfff CRYPT32.DLL 7fb90000 - 7fbe1fff RPCRT4.DLL 79e50000 - 79e74fff MSOSS.DLL 75e20000 - 75e25fff WS2HELP.DLL 78000000 - 78045fff MSVCRT.DLL bfb70000 - bfbf7fff COMCTL32.DLL bff50000 - bff60fff USER32.DLL bff20000 - bff45fff GDI32.DLL bfe80000 - bfe8ffff ADVAPI32.DLL bff70000 - bffe4fff KERNEL32.DLL Bytes near EIP: 0051b30e: a0 71 5f 00 13 0d 70 71 5f 00 8a 9d 90 83 71 02 0051b31e: 8a 9b b0 7f 0a 01 88 1f 47 d1 ee 73 50 89 cd 03 0051b32e: 15 a0 71 5f 00 13 0d 70 71 5f 00 81 e5 3f 00 00 ZDoom version 2.0.60 Command line: D:\download\zdoom\zdoom.exe -iwad D:\doom2\doom2.wad IWAD: doom2.wad Current map: MAP01 viewx = -6291456 viewy = 51380224 viewz = 6356992 viewangle = 1073741824 Possible call trace: 0051b31e BOOM 004de11d call [esp+0x18] 004dd620 004df040 call 004de5c0 004dccd8 call 004dee60 004168c7 call 004dcab0 0041751f call 004166c0 0040afe3 call 0040af30 0040afe3 call 0040af30 00498981 call 0040afd0 00498a83 call 004fc8a6 00495b33 call 00417550 00495e45 call 00495780 004ffd5a call 00495dd0 004ffbee call 004fd650 004ffbd6 Stack Contents: 0085faa4: 00000193 0000010e 00000193 000000bf ················ 0085fab4: 004de11d 02778340 012547a0 0060b008 ··M·@·w··G%···`· 0085fac4: 0000ffff 00000159 02778340 004dd620 ····Y···@·w· ·M· 0085fad4: 00000159 02778508 00000193 004df040 Y·····w·····@·M· 0085fae4: fffffe28 d080c17f 0085fb50 00000000 (······P······· 0085faf4: 00000008 00010000 004dccd8 00000004 ··········M····· 0085fb04: 00000000 00000000 004168c7 00000001 ·········hA····· 0085fb14: 01260410 00000000 42b40000 d0bd563d ··&········B=V·· 0085fb24: fffffe28 0041751f 00000004 01260410 (····uA·······&· 0085fb34: 00000001 00000001 0000080d 0085fb2c ············,··· 0085fb44: 0085fc7c 0050df65 00000000 00000000 |···e·P········· 0085fb54: 0000026e 000000f8 0085fce4 0000017e n···········~··· 0085fb64: 172706a7 011c4f50 0085fcd8 bff726c4 ··'·PO·······&·· 0085fb74: 6d6f6f44 7475412e 616f6c6f 4f4f0064 Doom.Autoload·OO 0085fb84: 6b732f4d 00736e69 00000000 00000001 M/skins········· 0085fb94: 0000017e 0085fbd0 7ff4b1cc 00000000 ~·············· 0085fba4: 00000000 bff713e2 0000017f bff916bb ··············· 0085fbb4: c19c3380 bff79480 bff713e2 0000017f ·3············· 0085fbc4: 00000002 a5f0b9ba 0040afe3 0085fbdc ··········@····· 0085fbd4: 00000002 a5f0b9ba 0040afe3 0085fbec ··········@····· 0085fbe4: 00498981 0052d030 00498a83 00000094 ··I·0·R···I····· 0085fbf4: 00000004 0000000a 040a08ae 00000001 ················ 0085fc04: 00204120 0000026e 00000000 00000000 A ·n··········· 0085fc14: 7ff21768 00000000 0000000c 7ff20000 h············· 0085fc24: 00000000 00000000 00000002 00000000 ················ 0085fc34: 7ff4ea24 0085fc48 7ff4e8df 7ff4e218 $··H········· 0085fc44: bff7b9c5 816b3f74 00000002 7ff4b969 ····t?k·····i·· 0085fc54: 7ffd3318 00000000 00000000 00632138 ·3·········8!c· 0085fc64: 0085fc74 7ff4b8ba 00000000 00000002 t·············· 0085fc74: 00f0b9ba a5f0b9ba 0085fcd8 0050df88 ··············P· 0085fc84: ffffffff 00495b33 ffffffff bff96347 ····3[I·····Gc·· 0085fc94: 00750000 00000000 00000000 0000026e ··u·········n··· 0085fca4: 0000017e 00000001 0000ffff bff7b9c5 ~··············· 0085fcb4: 00000002 00000276 00000000 00400000 ····v·········@· 0085fcc4: 00400230 00400208 bff70000 00400000 0·@···@·······@· 0085fcd4: 0085fc8c 0085fd00 0050f430 00000000 ········0·P····· 0085fce4: 0085fd10 00495e45 bff77716 00000000 ····E^I··w······ 0085fcf4: 00750000 0085fcec 0085f8d4 0085fe28 ··u·········(··· 0085fd04: 004ff998 0052c6d8 00000000 0085fe38 ··O···R·····8··· 0085fd14: 004ffd5a 00400000 00000000 8169c4de Z·O···@·······i· 0085fd24: 00000001 00000094 00000004 0000000a ················ 0085fd34: 040a08ae 00000001 00204120 00000000 ········ A ····· 0085fd44: 00000000 00000000 036200ee 0283003b ··········b·;··· 0085fd54: 015f8861 00000001 02820177 9e568d7c a·_·····w···|·V· 0085fd64: 0282015f 01675f77 4cb2035c 000859af _···w_g·\··L·Y·· 0085fd74: 00008dc1 00000000 516f8d98 8dc1ffff ··········oQ···· 0085fd84: bfe812cc 00000001 01674ee2 816a2b4c ·········Ng·L+j· 0085fd94: 00000000 00000000 0085ffff 7fcb219b ·············!· 0085fda4: 00000001 bffc05b4 816a2b4c 00000000 ········L+j····· 0085fdb4: 00000000 004ffbee 00000000 816aab5c ······O·····\·j· 0085fdc4: 00750000 00000044 00000000 00000000 ··u·D··········· 0085fdd4: 00000000 00000000 00000000 00000000 ················ 0085fde4: 00000000 00000000 00000000 00000000 ················ 0085fdf4: 00000401 00000001 00000000 00000000 ················ 0085fe04: 000011a2 00000000 bff741f7 00000000 ·········A······ 0085fe14: bff7ea17 8169c4de 00000000 0085fd28 ······i·····(··· 0085fe24: 816aab5c 0085ff68 004ff998 00559b00 \·j·h·····O···U· 0085fe34: 00000000 0085ff78 bff8b560 00000000 ····x···`······· 0085fe44: 816aab5c 00750000 6f6f645a 5845006d \·j···u·Zdoom·EX 0085fe54: 00000045 00000000 00000000 00000000 E··············· 0085fe64: 00000000 00000000 00000000 00000000 ················ 0085fe74: 00000000 00000000 00000000 00000000 ················ 0085fe84: 00000000 00000000 00000000 00000000 ················ 0085fe94: 00000000 00000000 00000000 00000000 ················ 0085fea4: 00000000 00000000 00000000 00000000 ················ 0085feb4: 00000000 00000000 00000000 00000000 ················ 0085fec4: 00000000 00000000 00000000 00000000 ················ 0085fed4: 00000000 00000000 00000000 00000000 ················ 0085fee4: 00000000 00000000 00000000 00000000 ················ 0085fef4: 00000000 00000000 00000000 00000000 ················ 0085ff04: 00000000 00000000 00000000 00000000 ················ 0085ff14: 00000000 00000000 00000000 00000000 ················ 0085ff24: 00000000 00000000 00000000 00000000 ················ 0085ff34: 00000000 0085ff6c 81605050 816b0dec ····l···PP`···k· 0085ff44: ccc2d270 0085ff6c 004ffbd6 bff7b326 p···l·····O·&··· 0085ff54: 00000000 816aab7c 55be0000 0085fe40 ····|·j····U@··· 0085ff64: 00750000 ffffffff bffc05b4 bff79138 ··u·········8··· 0085ff74: 00000000 0085fff4 bff8b412 816a2b08 ·············+j· 0085ff84: 00000008 816aab5c 00000000 00000000 ····\·j········· 0085ff94: 00000000 00000000 00000000 00000000 ················ 0085ffa4: 00000000 00000000 00000000 00000000 ················ 0085ffb4: 00000000 00000000 00000000 00000000 ················ 0085ffc4: 00000000 00000000 00000000 0002ffff ················ 0085ffd4: 0000f285 0085e000 00860000 00000000 ················ 0085ffe4: ffffffff 8169c0e0 00000000 624f55be ······i······UOb 0085fff4: 8c276fec bff89dd5 00000000 ·o'········· 0 Share this post Link to post
Ultraviolet Posted December 13, 2003 Randy won't be reading your crash report here, and therefore he can't fix it. Nobody else has the ZDoom-specific knowledge to interpret your crash message, so it does no good here. If nobody at ZDoom.org has been able to help you yet, I suggest you wait THERE rather than coming HERE, because you won't get any better help at Doomworld than at ZDoom.org. Try cleaning up your computer and such. Perhaps even a clean Windows re-install could help you with a lot of other problems as well. 0 Share this post Link to post
Vegeta Posted December 13, 2003 Ok, I'll wait for the next version I think. 0 Share this post Link to post
The Ultimate DooMer Posted December 13, 2003 It's probably a system problem (mine's the same, anything newer than 47 is prone to lock-ups at any time). Play around with your system and see if there's anything needs fixing - eg. too much space taken up, corrupted files/folders, memory, virii, adware/spyware etc. 0 Share this post Link to post
Shadow Wolf Posted December 16, 2003 cant read crash messages very well 0 Share this post Link to post
Ultraviolet Posted December 16, 2003 Shadow Wolf said:cant read crash messages very well Nor can anybody without specific debugging tools and the ZDoom source code. 0 Share this post Link to post
Quasar Posted December 17, 2003 Actually, since those stack dumps and the such are from the optimized release build of zdoom, they're perfectly useless (you cannot debug release executables, as the symbol information is removed, and optimization can destroy any semblence the compiled code has to the source code). 0 Share this post Link to post
Graf Zahl Posted December 17, 2003 Quasar said:Actually, since those stack dumps and the such are from the optimized release build of zdoom, they're perfectly useless (you cannot debug release executables, as the symbol information is removed, and optimization can destroy any semblence the compiled code has to the source code). They are not completely useless. If you have a .MAP file you can track down which function caused the crash and from where it was called. That alone can be a lot of help. 0 Share this post Link to post
Cyb Posted December 17, 2003 heh yeah, that's just silly Quasar, they're quite useful, why else would they be in there? randy has fixed quite a good deal of bugs in zdoom using them. Of course they're not much use to anyone but randy, but hardly useless. 0 Share this post Link to post
timmie Posted December 17, 2003 They're actually really useful, so long as you keep the map file from that build around. Just match up the calls from the stack dump to the calls in the map file and you can at least find out which function it died in and the path it took to get there. Heh, just make sure you copy that map file somewhere so it doesn't get overwritten on the next build, like I usually forget to do :( 0 Share this post Link to post
Quasar Posted December 18, 2003 Graf Zahl said:They are not completely useless. If you have a .MAP file you can track down which function caused the crash and from where it was called. That alone can be a lot of help. Well ok in that case, yes. How do you generate one of those, btw? I've never figured it out ^_^ 0 Share this post Link to post
Ultraviolet Posted December 18, 2003 taht must b y ur port suxxs! omglol!!1 0 Share this post Link to post
Quasar Posted December 18, 2003 It's a good thing I know you're not serious :P 0 Share this post Link to post
Graf Zahl Posted December 18, 2003 Quasar said:Well ok in that case, yes. How do you generate one of those, btw? I've never figured it out ^_^ In Visual C++ go to Project -> Settings -> Linker -> generate MAP file. I hope the names are correct. I have the German version of VC so I don't know the exact names in English. For other compilers I cannot say. GCC has a command line option but don't ask me what it is. Ultraviolet said: taht must b y ur port suxxs! omglol!!1 You know, that is exactly the reply I was expecting to come... 0 Share this post Link to post
Ultraviolet Posted December 18, 2003 Graf Zahl said:You know, that is exactly the reply I was expecting to come... Hooyeah, I always satisfy. 0 Share this post Link to post
Quasar Posted December 19, 2003 Graf Zahl said:In Visual C++ go to Project -> Settings -> Linker -> generate MAP file. Yay! Thanks. 0 Share this post Link to post