SyntherAugustus Posted December 15, 2003 Im making a space map and I was wondering where I can nag some outdoor railing textures. If anybody can help me I'll credit them in the readme. 0 Share this post Link to post
Ultraviolet Posted December 15, 2003 Have you ever tried... um... making them? 0 Share this post Link to post
Nanami Posted December 15, 2003 Not everyone is an artist. If nothing else, try modifying some of the midbar textures. In fact, some of those make good railing as-is. 0 Share this post Link to post
The Ultimate DooMer Posted December 15, 2003 I'm not an artist either but I still managed to make some... BlackFish: if you've played LTSD you'll notice the SHAWN2-based railing texture in there - if that's good enough you can use that. 0 Share this post Link to post
SyntherAugustus Posted December 15, 2003 LTSD? Where's this little wad? /me attempts to make his own. 0 Share this post Link to post
Deathmatcher Posted December 15, 2003 I don't understand what railing is needed for in a space map ? 0 Share this post Link to post
insertwackynamehere Posted December 15, 2003 What space map? *perplexed* 0 Share this post Link to post
Ultraviolet Posted December 15, 2003 One doesn't have to be an artist to make railing textures. One doesn't even really need coordination. They can easily be done in MS Paint, even believably. 0 Share this post Link to post
The Ultimate DooMer Posted December 16, 2003 BlackFish said:LTSD? Where's this little (hmm) wad? http://www.doomworld.com/idgames/index.php?id=11787 (my sarcasm detector may be little screwy) 0 Share this post Link to post
Cyb Posted December 16, 2003 it could be considered little, it just depends on what you compare it to ;) 007ltsd.wad - 16,987,160 bytes av.wad - 23,819,412 bytes eternal.wad - 29,508,757 bytes massm2.wad - 31,253,232 bytes daedalus.wad - 53,697,472 bytes 0 Share this post Link to post
SyntherAugustus Posted December 16, 2003 oh that wad! >_<! Anyway, I was in the middle of replacing the railing here. edit: yes I do need to replace that sky :P 0 Share this post Link to post
Nanami Posted December 16, 2003 Cyb said:007ltsd.wad - 16,987,160 bytes av.wad - 23,819,412 bytes eternal.wad - 29,508,757 bytes massm2.wad - 31,253,232 bytes daedalus.wad - 53,697,472 bytes ZooM may be over 50 megs when it's done, even though we don't intend it to. Right now, though, all the maps have their own sets of textures and sprites and graphics, heh. 0 Share this post Link to post
SyntherAugustus Posted December 16, 2003 Thanks for you support guys. Here's what I have now for the room. URL 0 Share this post Link to post
netnomad312 Posted December 16, 2003 Eep. I hope that's just ZDoom's sky stretch making the sky look that way. :-/ But other than that, cool. Currently I have two railing textures in my wad, but one of them looks more space-like than the other. I didn't make them, but I also forgot what wads I got them from... 0 Share this post Link to post
The Ultimate DooMer Posted December 16, 2003 Does one of them look a bit like SHAWN2 and the other like WOOD8? 0 Share this post Link to post
Hirogen2 Posted December 16, 2003 How about taking the KHRAIL (from varios wads, i.e. basedm6.zip or kzdoom7.zip) and recoloring them to fit the scene. 0 Share this post Link to post
netnomad312 Posted December 16, 2003 The Ultimate DooMer said:Does one of them look a bit like SHAWN2 and the other like WOOD8? The spacey one is silver-like, but it's not that one in Blackfish's screenshot. The other one, no. It's kind of hard to describe. I first used it in my level 14. I planned to upload shots of every level through 15, but Tripod is being evil. Has been for three weeks now... 0 Share this post Link to post