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Mr. T

My first map - wstpro

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Can the invulnerabilty sphere, berzerk packs, and uh, the doors.

The design is *decent*... if you want to support 3-4 player free-for-alls you'll want a larger map.

Personally, I don't like nukage deathpits in DM play.

Also, expand those narrow corridors a bit.

And, uh, sorry, but your map looks like ass. Your choice of textures is somewhat inconsistent and lighting/detail is practically non-existant. I'd spice up some of the areas visually. I know, I know, blah blah gameplay over graphics, but even in DM it's more fun to play if the map looks good.

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Hey holy shit I just realized that Pickle Hammer avatar is actually a guy with a hammer smashing pickles. I always thought it looked like a worm or something and I was too retarded to realize that worms have nothing to do with either pickles or hammers.

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download v2 from the same location, its the same thing but prettier and with those silly doors gone. i kept the hallways narrow tho

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HOM in one of the hallways leading out of the RROCK pit. Looks like an unclosed sector.

Brighten it up a bit, I can barely see where to go from the start location.

EDIT earthquake, that's freewebs trying to confuse you. Right click, save as

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Shit, I didn't see that HOM. Sorry.

BTW, the lighting looks perfect in DOOM Legacy, but I guess it's too dark now?

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I assume you mean legacy GL, opengl mode tends to look brighter than software, as i discovered when i converted bughunt to EDGE and all the ants nest maps where really bright ^-^, oh well, the garden path level crashes GL ports now so it doesnt matter

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http://www.freewebs.com/counterlife/wstpro.zip just in case you have forgotten
I made it brighter so it's easier to see where you are going in software mode and made it possible to get the blue armor. (PS i think i fixed that HOM by merging all the windy corridor sectors together, I couldn't find one when I had a look around)

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