cyber-menace Posted December 20, 2003 Is there a way to spawn things on to a map spot other than the standard Thing_Spawn script? If so how could I get it working for: 1. Grey Tree (Red Imp) 2. Commander Keen (Mini-Cyberdemon) I need these in order to continue editing my map. Please help. 0 Share this post Link to post
Skunkboy Kyle Posted December 20, 2003 I guess one way to do it would have the Keen open up one of those teleporter things that was so popular in Episode 1, like in E1M9 when you ran across the star and all those imps started flooding in, when it dies. 0 Share this post Link to post
Amaster Posted December 20, 2003 Well, I guess you could put all the enemies you need to place in some sector off in the void and then teleport them in scriptwise (teleportGroup or TeleportOther I believe). But what's the problem with using thing_spawn? 0 Share this post Link to post
Cyb Posted December 20, 2003 http://doom.vect.org:8080/acs/spawning.txt 0 Share this post Link to post
cyber-menace Posted December 20, 2003 Assmaster said:Well, I guess you could put all the enemies you need to place in some sector off in the void and then teleport them in scriptwise (teleportGroup or TeleportOther I believe). But what's the problem with using thing_spawn? I don't believe their spawnable. I know the Zdoom reference is out of date, but Grey Trees existed back then and it wasn't listed as spawnable. Cyb said:http://doom.vect.org:8080/acs/spawning.txt Thanks I'll give it a try. SpawnSpot seems to be more flexible then Thing_Spawn. 0 Share this post Link to post
Skunkboy Kyle Posted December 20, 2003 Oh... Wait, why the hell does it say Red Imp and Mini Cyberdemon? We thought you meant having the tree/keen destroyed to spawn one of those! What the hell does a grey tree or a Keen have anything to do with your enemies? 0 Share this post Link to post
EarthQuake Posted December 20, 2003 I think he used a dehacked patch to replace those decorations with his monsters. He replaced keen with a minicyberdemon, probably so those doors would open once its dead... 0 Share this post Link to post
cyber-menace Posted December 20, 2003 This code works fine with Commander Keen's, but is there anyway to spawn a grey tree? ZTreeDead spawned something that looked exactly like it, but it must not have had the Thing ID of 43. I tried just the number and Zdoom had one of its fancy errors. Does anyone know a way to summon a grey tree? Or does someone know if any of the spawnable things with SpawnSpot IS a grey tree, even if it has a different summoning name? 0 Share this post Link to post
cyber-menace Posted December 20, 2003 EarthQuake said:I think he used a dehacked patch to replace those decorations with his monsters. He replaced keen with a minicyberdemon, probably so those doors would open once its dead... Well actually I did replace them in that fashion, but I only replaced things I knew I would never use. Such as an impalled hanging leg that doesn't block anything to be my Mega Cyberdemon. 0 Share this post Link to post
cyber-menace Posted December 20, 2003 I found it! I kept trying every single match I found for the word tree on Cyb's text file and the one that spawns the Doom Object Number 43 is "TorchTree". Thanks for the new spawning technique Cyb. Now I know how to add any Hexen monster I please! 0 Share this post Link to post