Sir Sapo Posted December 21, 2003 How can I make my WAD so that when i beat the last level in my WAD it quits the game and shows the ENDOOM screen, instead of going to the next level in the original Doom? 0 Share this post Link to post
cycloid Posted December 21, 2003 if there are enough levels in your wad you could simply use the "exit to secret" to jump a lot of maps because the secret level(s) exit(s) towards the end, though suddenly i cant remember where e.g. 1 -> secret (31) -> 25 26 27 28 29 30 -> end 0 Share this post Link to post
Cyb Posted December 21, 2003 you can't with vanilla doom. zdoom allows you to do something similar (ie after your map ends you can have it go to one of the avaliable end screens). btw the secret map exit only works on maps 15 and 31 if I remember right. 0 Share this post Link to post
EarthQuake Posted December 21, 2003 If you hit a secret exit switch on any map other than those two then the level will simply restart. 0 Share this post Link to post
Linguica Posted December 21, 2003 If you want the game to quit after you beat a level, make it purposely crash upon loading the next level. 0 Share this post Link to post
Skunkboy Kyle Posted December 21, 2003 There was a wad that actualy did that Lin. After you beat the final boss you went down an elevator, then the game crashes. I messaged the guy about it and he told me thats supposed to happen. 0 Share this post Link to post
EarthQuake Posted December 21, 2003 That must have been one crappy wad, just to be dumped out to your desktop with a big fat messagebox waiting for you, not even knowing what the hell was going on! Surely there are better ways of doing it, perferably without getting an error?" Besides, wouldn't some source ports not crash depending on how it was done? 0 Share this post Link to post
The Ultimate DooMer Posted December 21, 2003 Skunkboy Kyle said:There was a wad that actualy did that Lin. After you beat the final boss you went down an elevator, then the game crashes. I messaged the guy about it and he told me thats supposed to happen. There was also another one, where the last map had a graphic on the wall saying 'this switch will crash doom after your bodycount' and that exited to a 1-sector map which crashed it. 0 Share this post Link to post
Quasar Posted December 21, 2003 ROFLMAO! That's genuinely great, in a craptastic sort of way. 0 Share this post Link to post
Searcher Posted December 21, 2003 Sir Sapo said:How can I make my WAD so that when i beat the last level in my WAD it quits the game and shows the ENDOOM screen, instead of going to the next level in the original Doom? Gosh just make your last map map 30. If for example you have 9 levels set them up to be levels 21 thru 30 or what ever it works out to be for you. Simple. 0 Share this post Link to post
Mordeth Posted December 21, 2003 Make a small second level, such as an all-black room without exit. This prevents the people from playing further without cheating. 0 Share this post Link to post
Skunkboy Kyle Posted December 22, 2003 I think I know a way to do it! What about DeHacked? Can't DeHacked make you jump to level 30 or whatever after a certain level? Or any addon codding whatsoever? 0 Share this post Link to post
Mordeth Posted December 22, 2003 Skunkboy Kyle said: I think I know a way to do it! What about DeHacked? Can't DeHacked make you jump to level 30 or whatever after a certain level? Or any addon codding whatsoever? No. 0 Share this post Link to post
Skunkboy Kyle Posted December 22, 2003 Errr What about all the other stupid coding and shit? I mean, what about Mock 2? It obviously knew what they were doing with this! 0 Share this post Link to post
Amaster Posted December 22, 2003 Unless I missed something, Mock 2 didnt actually go to the endoom screen. It just leaves you with a "thank you" message :P With zdoom though, you could jump to endoom from any map (mapinfo?). 0 Share this post Link to post
ReX Posted December 22, 2003 EarthQuake said:Besides, wouldn't some source ports not crash depending on how it was done? As others have pointed out, ZDooM allows you to take the player to the end message screen from any map. Of course, you can also change the end message if you choose. 0 Share this post Link to post
Grimm Posted December 22, 2003 You guys sure about that secret exit stuff? Why does it work in The Ultimate Doom and not Doom 2, then? 0 Share this post Link to post
Cyb Posted December 22, 2003 Mordeth said:Make a small second level, such as an all-black room without exit. This prevents the people from playing further without cheating. and then don't release your next project for seven years (and counting) 0 Share this post Link to post
Skunkboy Kyle Posted December 22, 2003 Well what I meant was Mock 2 knew how to set up multiple exits and such. And that thank you messaged pissed me off :P 0 Share this post Link to post
EarthQuake Posted December 23, 2003 Mock 2 was Zdoom only as I remember and with Zdoom, you can do just near damned anything with level travel and end game stuff. For example, you could exit map01 (Doom 2) and go directly to Doom's bunny scrolling screen (Doom 1) if you wanted to... 0 Share this post Link to post
Skunkboy Kyle Posted December 24, 2003 One, Cyb, you're fucked in the head for making that Speedmap level I just downloaded. Two, if you do know how to do this with ZDoom (which I just witnessed, that was pretty cool.) why don't you tell this guy? ^_^ 0 Share this post Link to post