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Captain Red

Frends, Romans, Contrymen...

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Here a pointless quiz for ya

1. Who from the id team, Has left id since wolf3d?

2. What are some improvements that ZDoom has over normal doom (Besides jumping, and looking up and down)?

3. What is the Head (icon of sin) saying, when you wake him up?

4. What other platfroms has doom been on besides PC?

5. Who made the second Final doom episode (Plutonia)?

6. What was id's first game?

7. What dose I and D stand for?

8. how are dooms easiest (I'm too young to die) and hardest(nightmare) skill setting different from the other skill settings (besides the amount of monsters)?

9. What are Booms improvments over doom?

10. Before Activision, who were ids pulblishers?

Thanks for your time, sorry about the spelling.

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1-I only know of Romero. I know there were others.
2-Editing features and true 3d gameplay (like going over and below objects)
3-To win the game you must defeat me, John Romero
4-SNES, Jaguar, 3do, Saturn, PSX, 32x, and GBA, there are others.
5-Team TNT
6-Commander Keen I think
7-They dont stand for anything. It is the word ID which is your sub-concious.
8-How much ammo you get from enemy weapons and the speed of the monsters.
9-I dont know
10-Williams Entertainment

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1. yep
2. yes, but there are others
3. Dang. i thought i was all clever with that one.
4. few more...
5. ahh, yes, but which 2 members...
6. As id, yes, but the id team made some befor that...
7. relly? well once it stood for somthing else...
8. yep
9. heh
10. there is another.

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1) Lots of people... Tom Hall, Shawn Green, John Romero, Sandy Petersen, American McGee, Brandon James, Barret Alexander, Jay Wilbur, Brian Hook, John Cash, Paul Steed, Katherine Anna Kang, probably more.

2) Boom features, ACS scripting, decals, TCP/IP multiplayer, colored lighting...

3) To win the game, you must kill me, John Romero, backwards

4) PSX, Saturn, N64, Jaguar, 3DO, SNES, 32X, soon to be GBA

5) Dario and Milo Casali

6) Probably Dangerous Dave or something

7) "In Demand," originally, but now they don't stand for anything.

8) In the easiest and hardest modes you get 2X the ammo.

9) Boom removes most all of the limits of the original EXE, adds in a lot more linedefs, including a generalized linedef maker thing. It also has new properties for sectors like deep water, sludge, ice, etc.

10) GT Interactive, Softdisk, Apogee?

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1. thats about all of them.
2. yep, yep, yep, and yep.
3. yes
4. yes, BTW were can i find some info on doom for the GBA.
5. thank you.
6. yeah, that sounds about right.
7. yes.
8. yep
9. AYE
10. yep, yep. and yep.

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Doom 64 was a whole new game not a port of the PC Doom. :)


The game was called doom.
It was by id software.
there for, Doom64 doom was on N64.

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It was by id software.

No, it wasn't by id software. Id sold the rights to Midway. Midway made the game.

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boo




ph33r


þh33r mý ïñ†ërñå†ïøñål gërmåñ rµššïåñ çømmµñ škïållëš ßï†çh åš ýøµ wïñglë ïñ ýøµr mëšš bëð.

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Dang Ling, if I had any doubts about you bein da all-time god of doom stuff (besides da makers themselves of course), ya just proved it. Goddang big dawg, how da hell can you keep track of all of dat shit!? Ah well, fuck it. Let's smoke up!!

/me lights up a blunt full of red haze and crippy mixed, and passes it ta da living legends himself/

I STAY SMOKIN, BELIEVE DAT!!!

¦]

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No, it wasn't by id software. Id sold the rights to Midway. Midway made the game.


I don't think Midway did EVERYTHING for the game. I suspect that Doom64 uses a modified version of the Doom engine.

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speaking of knowing your doom, we should start that game again about naming the level the person's describing. i was good at that. :)

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